BOARD::ActPlayer is only used within STemWin.
 
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BOARD::ActPlayer field

Syntax

int ActPlayer;

References

LocationReferrerText
games_win.c:85
int ActPlayer;
games_win.c:180_SetStone()
pBoard->aCells[x][y] = pBoard->ActPlayer;
games_win.c:214_CheckDirection()
if ((Cell != pBoard->ActPlayer) && (Cell != 0)) {
games_win.c:219_CheckDirection()
} while ((Cell != pBoard->ActPlayer) && (Cell != 0));
games_win.c:220_CheckDirection()
return ((Cell == pBoard->ActPlayer) ? 1 : 0);
games_win.c:272_DoDirection()
} while (_GetStone(pBoard, x, y) != pBoard->ActPlayer);
games_win.c:308_CalcScore()
r += (Cell == pBoard->ActPlayer) ? (1) : (-1);
games_win.c:407_Eval()
ActPlayer = pBoard->ActPlayer;
games_win.c:408_Eval()
pBoard->ActPlayer = 1;
games_win.c:410_Eval()
pBoard->ActPlayer = 2;
games_win.c:412_Eval()
pBoard->ActPlayer = ActPlayer;
games_win.c:415_Eval()
pBoard->ActPlayer = 1;
games_win.c:417_Eval()
pBoard->ActPlayer = ActPlayer;
games_win.c:457_Descend()
pBoard->ActPlayer = 3 - pBoard->ActPlayer;
games_win.c:464_Descend()
maximize = pBoard->ActPlayer == 1;
games_win.c:473_Descend()
nextBoard->ActPlayer = 3 - pBoard->ActPlayer;
games_win.c:611_SetPlayer()
_Board.ActPlayer = Player;
games_win.c:618_SetPlayer()
_Board.ActPlayer = 3 - Player;
games_win.c:620_SetPlayer()
_Board.ActPlayer = Player;
games_win.c:623_SetPlayer()
if (_pPlayerAI[_Board.ActPlayer - 1] == NULL) {
games_win.c:628_SetPlayer()
_SetPlayer(3 - _Board.ActPlayer);
games_win.c:631_SetPlayer()
_Board.ActPlayer = 1;
games_win.c:656_NextPlayer()
_SetPlayer(3 - _Board.ActPlayer);
games_win.c:657_NextPlayer()
if (_pPlayerAI[_Board.ActPlayer - 1]&& !_GameOver) {
games_win.c:659_NextPlayer()
DoMove = (*_pPlayerAI[_Board.ActPlayer - 1])(&_Board, &x, &y);
games_win.c:664_NextPlayer()
} while (_pPlayerAI[_Board.ActPlayer - 1] && !_GameOver);
games_win.c:763_OnPaint()
if (_pPlayerAI[_Board.ActPlayer - 1]) {

Data Use

Functions writing BOARD::ActPlayer
Functions reading BOARD::ActPlayer
all items filtered out
BOARD::ActPlayer