BOARD::aCells is only used within STemWin.
 
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BOARD::aCells field

Syntax

References

LocationReferrerText
games_win.c:83
games_win.c:166_GetStone()
r = pBoard->aCells[x][y];
games_win.c:180_SetStone()
pBoard->aCells[x][y] = pBoard->ActPlayer;
games_win.c:236_CalcValidMoves()
if (pBoard->aCells[x][y] == 0) {
games_win.c:306_CalcScore()
Cell = pBoard->aCells[x][y];
games_win.c:337_valuePieces()
corners += pBoard->aCells[0][0] == player;
games_win.c:338_valuePieces()
corners += pBoard->aCells[7][0] == player;
games_win.c:339_valuePieces()
corners += pBoard->aCells[0][7] == player;
games_win.c:340_valuePieces()
corners += pBoard->aCells[7][7] == player;
games_win.c:354_valuePieces()
if (!_aaSafe[x][y] && pBoard->aCells[x - 1][y - 1] == player) {
games_win.c:379_valuePieces()
if (pBoard->aCells[x][y] == player && !_aaSafe[x + 1][y + 1]) {
games_win.c:381_valuePieces()
if (pBoard->aCells[xCorner][yCorner]) {
games_win.c:526_PlayerAI_SmartGecko()
if (!pBoard->aCells[x][y]) {
games_win.c:674_StartNewGame()
_Board.aCells[3][3] = 1;
games_win.c:675_StartNewGame()
_Board.aCells[4][4] = 1;
games_win.c:676_StartNewGame()
_Board.aCells[3][4] = 2;
games_win.c:677_StartNewGame()
_Board.aCells[4][3] = 2;

Data Use