Audio_playback_and_record
AudioState
is only used within Audio_playback_and_record.
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STM32 Libraries and Samples
Audio_playback_and_record
AudioState
AudioState variable
Syntax
from
main.h:158
extern
AUDIO_PLAYBACK_StateTypeDef
AudioState
;
Implemented in
menu.c:41
References
Location
Referrer
Text
menu.c:41
AUDIO_PLAYBACK_StateTypeDef
AudioState
;
main.h:158
extern
AUDIO_PLAYBACK_StateTypeDef
AudioState
;
menu.c:140
AUDIO_MenuProcess()
if
(
AudioState
==
AUDIO_STATE_IDLE
)
menu.c:151
AUDIO_MenuProcess()
AudioState
=
AUDIO_STATE_INIT
;
menu.c:184
AUDIO_MenuProcess()
if
(
AudioState
==
AUDIO_STATE_IDLE
)
menu.c:187
AUDIO_MenuProcess()
AudioState
=
AUDIO_STATE_INIT
;
waveplayer.c:122
AUDIO_PLAYER_Start()
AudioState
=
AUDIO_STATE_PLAY
;
waveplayer.c:150
AUDIO_PLAYER_Process()
switch
(
AudioState
)
waveplayer.c:156
AUDIO_PLAYER_Process()
AudioState
=
AUDIO_STATE_NEXT
;
waveplayer.c:209
AUDIO_PLAYER_Process()
AudioState
=
AUDIO_STATE_IDLE
;
waveplayer.c:238
AUDIO_PLAYER_Process()
AudioState
=
AUDIO_STATE_WAIT
;
waveplayer.c:248
AUDIO_PLAYER_Process()
AudioState
=
AUDIO_STATE_PLAY
;
waveplayer.c:260
AUDIO_PLAYER_Process()
AudioState
=
AUDIO_STATE_PLAY
;
waveplayer.c:272
AUDIO_PLAYER_Process()
AudioState
=
AUDIO_STATE_PLAY
;
waveplayer.c:293
AUDIO_PLAYER_Stop()
AudioState
=
AUDIO_STATE_STOP
;
waveplayer.c:308
BSP_AUDIO_OUT_TransferComplete_CallBack()
if
(
AudioState
==
AUDIO_STATE_PLAY
)
waveplayer.c:321
BSP_AUDIO_OUT_HalfTransfer_CallBack()
if
(
AudioState
==
AUDIO_STATE_PLAY
)
waveplayer.c:461
AUDIO_AcquireTouchButtons()
if
(
AudioState
==
AUDIO_STATE_PLAY
)
waveplayer.c:463
AUDIO_AcquireTouchButtons()
AudioState
=
AUDIO_STATE_PAUSE
;
waveplayer.c:467
AUDIO_AcquireTouchButtons()
AudioState
=
AUDIO_STATE_RESUME
;
waveplayer.c:473
AUDIO_AcquireTouchButtons()
AudioState
=
AUDIO_STATE_NEXT
;
waveplayer.c:478
AUDIO_AcquireTouchButtons()
AudioState
=
AUDIO_STATE_PREVIOUS
;
waveplayer.c:483
AUDIO_AcquireTouchButtons()
AudioState
=
AUDIO_STATE_STOP
;
waveplayer.c:488
AUDIO_AcquireTouchButtons()
AudioState
=
AUDIO_STATE_VOLUME_DOWN
;
waveplayer.c:493
AUDIO_AcquireTouchButtons()
AudioState
=
AUDIO_STATE_VOLUME_UP
;
waverecorder.c:120
AUDIO_REC_Start()
AudioState
=
AUDIO_STATE_PRERECORD
;
waverecorder.c:179
AUDIO_REC_Process()
switch
(
AudioState
)
waverecorder.c:194
AUDIO_REC_Process()
AudioState
=
AUDIO_STATE_STOP
;
waverecorder.c:200
AUDIO_REC_Process()
AudioState
=
AUDIO_STATE_RECORD
;
waverecorder.c:205
AUDIO_REC_Process()
AudioState
=
AUDIO_STATE_VOLUME_DOWN
;
waverecorder.c:214
AUDIO_REC_Process()
AudioState
=
AUDIO_STATE_VOLUME_UP
;
waverecorder.c:221
AUDIO_REC_Process()
if
(
(
AudioState
==
AUDIO_STATE_VOLUME_DOWN
)
||
(
AudioState
==
AUDIO_STATE_VOLUME_UP
)
)
waverecorder.c:227
AUDIO_REC_Process()
AudioState
=
AUDIO_STATE_PRERECORD
;
waverecorder.c:232
AUDIO_REC_Process()
AudioState
=
AUDIO_STATE_PRERECORD
;
waverecorder.c:261
AUDIO_REC_Process()
AudioState
=
AUDIO_STATE_STOP
;
waverecorder.c:266
AUDIO_REC_Process()
AudioState
=
AUDIO_STATE_PAUSE
;
waverecorder.c:271
AUDIO_REC_Process()
AudioState
=
AUDIO_STATE_VOLUME_DOWN
;
waverecorder.c:276
AUDIO_REC_Process()
AudioState
=
AUDIO_STATE_VOLUME_UP
;
waverecorder.c:285
AUDIO_REC_Process()
AudioState
=
AUDIO_STATE_STOP
;
waverecorder.c:354
AUDIO_REC_Process()
AudioState
=
AUDIO_STATE_IDLE
;
waverecorder.c:370
AUDIO_REC_Process()
AudioState
=
AUDIO_STATE_WAIT
;
waverecorder.c:384
AUDIO_REC_Process()
AudioState
=
AUDIO_STATE_RECORD
;
waverecorder.c:397
AUDIO_REC_Process()
AudioState
=
AUDIO_STATE_RECORD
;
waverecorder.c:410
AUDIO_REC_Process()
AudioState
=
AUDIO_STATE_RECORD
;
waverecorder.c:415
AUDIO_REC_Process()
AudioState
=
AUDIO_STATE_RECORD
;
waverecorder.c:431
AUDIO_REC_Process()
AudioState
=
AUDIO_STATE_RESUME
;
waverecorder.c:436
AUDIO_REC_Process()
AudioState
=
AUDIO_STATE_RESUME
;
Data Use
Functions writing
AudioState
Functions reading
AudioState
AUDIO_MenuProcess()
AUDIO_PLAYER_Start()
AUDIO_PLAYER_Process()
AUDIO_PLAYER_Stop()
AUDIO_AcquireTouchButtons()
AUDIO_REC_Start()
AUDIO_REC_Process()
all items filtered out
AudioState
AUDIO_MenuProcess()
AUDIO_PLAYER_Process()
BSP_AUDIO_OUT_TransferComplete_CallBack()
BSP_AUDIO_OUT_HalfTransfer_CallBack()
AUDIO_AcquireTouchButtons()
AUDIO_REC_Process()
all items filtered out
Type of
AudioState
AudioState
AUDIO_PLAYBACK_StateTypeDef
all items filtered out