AudioState is only used within Audio_playback_and_record.
 
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AudioState variable

Syntax

extern AUDIO_PLAYBACK_StateTypeDef AudioState;
Implemented in menu.c:41

References

LocationReferrerText
menu.c:41
main.h:158
extern AUDIO_PLAYBACK_StateTypeDef AudioState;
menu.c:140AUDIO_MenuProcess()
if(AudioState == AUDIO_STATE_IDLE)
menu.c:151AUDIO_MenuProcess()
AudioState = AUDIO_STATE_INIT;
menu.c:184AUDIO_MenuProcess()
if(AudioState == AUDIO_STATE_IDLE)
menu.c:187AUDIO_MenuProcess()
AudioState = AUDIO_STATE_INIT;
waveplayer.c:122AUDIO_PLAYER_Start()
AudioState = AUDIO_STATE_PLAY;
waveplayer.c:150AUDIO_PLAYER_Process()
switch(AudioState)
waveplayer.c:156AUDIO_PLAYER_Process()
AudioState = AUDIO_STATE_NEXT;
waveplayer.c:209AUDIO_PLAYER_Process()
AudioState = AUDIO_STATE_IDLE;
waveplayer.c:238AUDIO_PLAYER_Process()
AudioState = AUDIO_STATE_WAIT;
waveplayer.c:248AUDIO_PLAYER_Process()
AudioState = AUDIO_STATE_PLAY;
waveplayer.c:260AUDIO_PLAYER_Process()
AudioState = AUDIO_STATE_PLAY;
waveplayer.c:272AUDIO_PLAYER_Process()
AudioState = AUDIO_STATE_PLAY;
waveplayer.c:293AUDIO_PLAYER_Stop()
AudioState = AUDIO_STATE_STOP;
waveplayer.c:308BSP_AUDIO_OUT_TransferComplete_CallBack()
if(AudioState == AUDIO_STATE_PLAY)
waveplayer.c:321BSP_AUDIO_OUT_HalfTransfer_CallBack()
if(AudioState == AUDIO_STATE_PLAY)
waveplayer.c:461AUDIO_AcquireTouchButtons()
if (AudioState == AUDIO_STATE_PLAY)
waveplayer.c:463AUDIO_AcquireTouchButtons()
AudioState = AUDIO_STATE_PAUSE;
waveplayer.c:467AUDIO_AcquireTouchButtons()
AudioState = AUDIO_STATE_RESUME;
waveplayer.c:473AUDIO_AcquireTouchButtons()
AudioState = AUDIO_STATE_NEXT;
waveplayer.c:478AUDIO_AcquireTouchButtons()
AudioState = AUDIO_STATE_PREVIOUS;
waveplayer.c:483AUDIO_AcquireTouchButtons()
AudioState = AUDIO_STATE_STOP;
waveplayer.c:488AUDIO_AcquireTouchButtons()
waveplayer.c:493AUDIO_AcquireTouchButtons()
AudioState = AUDIO_STATE_VOLUME_UP;
waverecorder.c:120AUDIO_REC_Start()
AudioState = AUDIO_STATE_PRERECORD;
waverecorder.c:179AUDIO_REC_Process()
switch(AudioState)
waverecorder.c:194AUDIO_REC_Process()
AudioState = AUDIO_STATE_STOP;
waverecorder.c:200AUDIO_REC_Process()
AudioState = AUDIO_STATE_RECORD;
waverecorder.c:205AUDIO_REC_Process()
waverecorder.c:214AUDIO_REC_Process()
AudioState = AUDIO_STATE_VOLUME_UP;
waverecorder.c:221AUDIO_REC_Process()
if ((AudioState == AUDIO_STATE_VOLUME_DOWN) || (AudioState == AUDIO_STATE_VOLUME_UP))
waverecorder.c:227AUDIO_REC_Process()
AudioState = AUDIO_STATE_PRERECORD;
waverecorder.c:232AUDIO_REC_Process()
AudioState = AUDIO_STATE_PRERECORD;
waverecorder.c:261AUDIO_REC_Process()
AudioState = AUDIO_STATE_STOP;
waverecorder.c:266AUDIO_REC_Process()
AudioState = AUDIO_STATE_PAUSE;
waverecorder.c:271AUDIO_REC_Process()
waverecorder.c:276AUDIO_REC_Process()
AudioState = AUDIO_STATE_VOLUME_UP;
waverecorder.c:285AUDIO_REC_Process()
AudioState = AUDIO_STATE_STOP;
waverecorder.c:354AUDIO_REC_Process()
AudioState = AUDIO_STATE_IDLE;
waverecorder.c:370AUDIO_REC_Process()
AudioState = AUDIO_STATE_WAIT;
waverecorder.c:384AUDIO_REC_Process()
AudioState = AUDIO_STATE_RECORD;
waverecorder.c:397AUDIO_REC_Process()
AudioState = AUDIO_STATE_RECORD;
waverecorder.c:410AUDIO_REC_Process()
AudioState = AUDIO_STATE_RECORD;
waverecorder.c:415AUDIO_REC_Process()
AudioState = AUDIO_STATE_RECORD;
waverecorder.c:431AUDIO_REC_Process()
AudioState = AUDIO_STATE_RESUME;
waverecorder.c:436AUDIO_REC_Process()
AudioState = AUDIO_STATE_RESUME;