Audio_playback_and_record
AUDIO_PLAYBACK_StateTypeDef::AUDIO_STATE_PLAY
is only used within Audio_playback_and_record.
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STM32 Libraries and Samples
Audio_playback_and_record
AUDIO_PLAYBACK_StateTypeDef::AUDIO_STATE_PLAY
AUDIO_PLAYBACK_StateTypeDef::AUDIO_STATE_PLAY
Syntax
from
main.h:75
AUDIO_STATE_PLAY
;
References
Location
Referrer
Text
main.h:75
AUDIO_STATE_PLAY
,
waveplayer.c:122
AUDIO_PLAYER_Start()
AudioState
=
AUDIO_STATE_PLAY
;
waveplayer.c:152
AUDIO_PLAYER_Process()
case
AUDIO_STATE_PLAY
:
waveplayer.c:248
AUDIO_PLAYER_Process()
AudioState
=
AUDIO_STATE_PLAY
;
waveplayer.c:260
AUDIO_PLAYER_Process()
AudioState
=
AUDIO_STATE_PLAY
;
waveplayer.c:272
AUDIO_PLAYER_Process()
AudioState
=
AUDIO_STATE_PLAY
;
waveplayer.c:308
BSP_AUDIO_OUT_TransferComplete_CallBack()
if
(
AudioState
==
AUDIO_STATE_PLAY
)
waveplayer.c:321
BSP_AUDIO_OUT_HalfTransfer_CallBack()
if
(
AudioState
==
AUDIO_STATE_PLAY
)
waveplayer.c:461
AUDIO_AcquireTouchButtons()
if
(
AudioState
==
AUDIO_STATE_PLAY
)
Data Use
Functions using
AUDIO_PLAYBACK_StateTypeDef::AUDIO_STATE_PLAY
AUDIO_PLAYBACK_StateTypeDef::AUDIO_STATE_PLAY
AUDIO_PLAYER_Start()
AUDIO_PLAYER_Process()
BSP_AUDIO_OUT_TransferComplete_CallBack()
BSP_AUDIO_OUT_HalfTransfer_CallBack()
AUDIO_AcquireTouchButtons()
all items filtered out