Select one of the symbols to view example projects that use it.
 
Outline
Includes
#include "waveplayer.h"
Private define
#define TOUCH_NEXT_XMIN
#define TOUCH_NEXT_XMAX
#define TOUCH_NEXT_YMIN
#define TOUCH_NEXT_YMAX
#define TOUCH_PREVIOUS_XMIN
#define TOUCH_PREVIOUS_XMAX
#define TOUCH_PREVIOUS_YMIN
#define TOUCH_PREVIOUS_YMAX
#define TOUCH_STOP_XMIN
#define TOUCH_STOP_XMAX
#define TOUCH_STOP_YMIN
#define TOUCH_STOP_YMAX
#define TOUCH_PAUSE_XMIN
#define TOUCH_PAUSE_XMAX
#define TOUCH_PAUSE_YMIN
#define TOUCH_PAUSE_YMAX
#define TOUCH_VOL_MINUS_XMIN
#define TOUCH_VOL_MINUS_XMAX
#define TOUCH_VOL_MINUS_YMIN
#define TOUCH_VOL_MINUS_YMAX
#define TOUCH_VOL_PLUS_XMIN
#define TOUCH_VOL_PLUS_XMAX
#define TOUCH_VOL_PLUS_YMIN
#define TOUCH_VOL_PLUS_YMAX
Private variables
BufferCtl
FilePos
uwVolume
NextPoints
PreviousPoints
WaveFormat
WavFile
Private function prototypes
AUDIO_PLAYER_Init()
AUDIO_PLAYER_Start(uint8_t)
AUDIO_PLAYER_Process()
AUDIO_PLAYER_Stop()
BSP_AUDIO_OUT_TransferComplete_CallBack()
BSP_AUDIO_OUT_HalfTransfer_CallBack()
GetFileInfo(uint16_t, WAVE_FormatTypeDef *)
PlayerInit(uint32_t)
AUDIO_PlaybackDisplayButtons()
AUDIO_AcquireTouchButtons()
Files
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CodeScopeSTM32 Libraries and SamplesAudio_playback_and_recordSrc/waveplayer.c
 
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/** ****************************************************************************** * @file Audio/Audio_playback_and_record/Src/waveplayer.c * @author MCD Application Team * @brief This file provides the Audio Out (playback) interface API ****************************************************************************** * @attention * * Copyright (c) 2017 STMicroelectronics. * All rights reserved. * * This software is licensed under terms that can be found in the LICENSE file * in the root directory of this software component. * If no LICENSE file comes with this software, it is provided AS-IS. * ****************************************************************************** *//* ... */ /* Includes ------------------------------------------------------------------*/ #include "waveplayer.h" Includes /* Private define ------------------------------------------------------------*/ #define TOUCH_NEXT_XMIN 500 #define TOUCH_NEXT_XMAX 560 #define TOUCH_NEXT_YMIN 260 #define TOUCH_NEXT_YMAX 320 #define TOUCH_PREVIOUS_XMIN 380 #define TOUCH_PREVIOUS_XMAX 440 #define TOUCH_PREVIOUS_YMIN 260 #define TOUCH_PREVIOUS_YMAX 320 #define TOUCH_STOP_XMIN 260 #define TOUCH_STOP_XMAX 320 #define TOUCH_STOP_YMIN 260 #define TOUCH_STOP_YMAX 320 #define TOUCH_PAUSE_XMIN 140 #define TOUCH_PAUSE_XMAX 200 #define TOUCH_PAUSE_YMIN 260 #define TOUCH_PAUSE_YMAX 320 #define TOUCH_VOL_MINUS_XMIN 20 #define TOUCH_VOL_MINUS_XMAX 80 #define TOUCH_VOL_MINUS_YMIN 260 #define TOUCH_VOL_MINUS_YMAX 320 #define TOUCH_VOL_PLUS_XMIN 620 #define TOUCH_VOL_PLUS_XMAX 680 #define TOUCH_VOL_PLUS_YMIN 260 #define TOUCH_VOL_PLUS_YMAX 320 24 defines Private define/* Private macro -------------------------------------------------------------*/ /* Private typedef -----------------------------------------------------------*/ /* Private variables ---------------------------------------------------------*/ static AUDIO_OUT_BufferTypeDef BufferCtl; static int16_t FilePos = 0; static __IO uint32_t uwVolume = 70; static Point NextPoints[] = {{TOUCH_NEXT_XMIN, TOUCH_NEXT_YMIN}, {TOUCH_NEXT_XMAX, (TOUCH_NEXT_YMIN+TOUCH_NEXT_YMAX)/2}, {TOUCH_NEXT_XMIN, TOUCH_NEXT_YMAX}...}; static Point PreviousPoints[] = {{TOUCH_PREVIOUS_XMIN, (TOUCH_PREVIOUS_YMIN+TOUCH_PREVIOUS_YMAX)/2}, {TOUCH_PREVIOUS_XMAX, TOUCH_PREVIOUS_YMIN}, {TOUCH_PREVIOUS_XMAX, TOUCH_PREVIOUS_YMAX}...}; WAVE_FormatTypeDef WaveFormat; FIL WavFile; extern FILELIST_FileTypeDef FileList; Private variables /* Private function prototypes -----------------------------------------------*/ static AUDIO_ErrorTypeDef GetFileInfo(uint16_t file_idx, WAVE_FormatTypeDef *info); static uint8_t PlayerInit(uint32_t AudioFreq); static void AUDIO_PlaybackDisplayButtons(void); static void AUDIO_AcquireTouchButtons(void); Private function prototypes /* Private functions ---------------------------------------------------------*/ /** * @brief Initializes Audio Interface. * @param None * @retval Audio error *//* ... */ AUDIO_ErrorTypeDef AUDIO_PLAYER_Init(void) { if(BSP_AUDIO_OUT_Init(OUTPUT_DEVICE_AUTO, uwVolume, I2S_AUDIOFREQ_48K) == 0) { return AUDIO_ERROR_NONE; }if (BSP_AUDIO_OUT_Init(OUTPUT_DEVICE_AUTO, uwVolume, I2S_AUDIOFREQ_48K) == 0) { ... } else { return AUDIO_ERROR_IO; }else { ... } }{ ... } /** * @brief Starts Audio streaming. * @param idx: File index * @retval Audio error *//* ... */ AUDIO_ErrorTypeDef AUDIO_PLAYER_Start(uint8_t idx) { uint32_t bytesread; f_close(&WavFile); if(AUDIO_GetWavObjectNumber() > idx) { GetFileInfo(idx, &WaveFormat); /*Adjust the Audio frequency */ PlayerInit(WaveFormat.SampleRate); BufferCtl.state = BUFFER_OFFSET_NONE; /* Get Data from USB Flash Disk */ f_lseek(&WavFile, 0); /* Fill whole buffer at first time */ if(f_read(&WavFile, &BufferCtl.buff[0], AUDIO_OUT_BUFFER_SIZE, (void *)&bytesread) == FR_OK) { AudioState = AUDIO_STATE_PLAY; AUDIO_PlaybackDisplayButtons(); BSP_LCD_DisplayStringAt(250, LINE(9), (uint8_t *)" [PLAY ]", LEFT_MODE); { if(bytesread != 0) { BSP_AUDIO_OUT_Play((uint16_t*)&BufferCtl.buff[0], AUDIO_OUT_BUFFER_SIZE); BufferCtl.fptr = bytesread; return AUDIO_ERROR_NONE; }if (bytesread != 0) { ... } ...} }if (f_read(&WavFile, &BufferCtl.buff[0], AUDIO_OUT_BUFFER_SIZE, (void *)&bytesread) == FR_OK) { ... } }if (AUDIO_GetWavObjectNumber() > idx) { ... } return AUDIO_ERROR_IO; }{ ... } /** * @brief Manages Audio process. * @param None * @retval Audio error *//* ... */ AUDIO_ErrorTypeDef AUDIO_PLAYER_Process(void) { uint32_t bytesread, elapsed_time; AUDIO_ErrorTypeDef audio_error = AUDIO_ERROR_NONE; static uint32_t prev_elapsed_time = 0xFFFFFFFF; uint8_t str[16]; switch(AudioState) { case AUDIO_STATE_PLAY: if(BufferCtl.fptr >= WaveFormat.FileSize) { BSP_AUDIO_OUT_Stop(CODEC_PDWN_SW); AudioState = AUDIO_STATE_NEXT; }if (BufferCtl.fptr >= WaveFormat.FileSize) { ... } if(BufferCtl.state == BUFFER_OFFSET_HALF) { if(f_read(&WavFile, &BufferCtl.buff[0], AUDIO_OUT_BUFFER_SIZE/2, (void *)&bytesread) != FR_OK) { BSP_AUDIO_OUT_Stop(CODEC_PDWN_SW); return AUDIO_ERROR_IO; }if (f_read(&WavFile, &BufferCtl.buff[0], AUDIO_OUT_BUFFER_SIZE/2, (void *)&bytesread) != FR_OK) { ... } BufferCtl.state = BUFFER_OFFSET_NONE; BufferCtl.fptr += bytesread; }if (BufferCtl.state == BUFFER_OFFSET_HALF) { ... } if(BufferCtl.state == BUFFER_OFFSET_FULL) { if(f_read(&WavFile, &BufferCtl.buff[AUDIO_OUT_BUFFER_SIZE /2], AUDIO_OUT_BUFFER_SIZE/2, (void *)&bytesread) != FR_OK) { BSP_AUDIO_OUT_Stop(CODEC_PDWN_SW); return AUDIO_ERROR_IO; }if (f_read(&WavFile, &BufferCtl.buff[AUDIO_OUT_BUFFER_SIZE /2], AUDIO_OUT_BUFFER_SIZE/2, (void *)&bytesread) != FR_OK) { ... } BufferCtl.state = BUFFER_OFFSET_NONE; BufferCtl.fptr += bytesread; }if (BufferCtl.state == BUFFER_OFFSET_FULL) { ... } /* Display elapsed time */ elapsed_time = BufferCtl.fptr / WaveFormat.ByteRate; if(prev_elapsed_time != elapsed_time) { prev_elapsed_time = elapsed_time; sprintf((char *)str, "[%02d:%02d]", (int)(elapsed_time /60), (int)(elapsed_time%60)); BSP_LCD_SetTextColor(LCD_COLOR_CYAN); BSP_LCD_DisplayStringAt(263, LINE(8), str, LEFT_MODE); BSP_LCD_SetTextColor(LCD_COLOR_WHITE); }if (prev_elapsed_time != elapsed_time) { ... } /* Update audio state machine according to touch acquisition */ AUDIO_AcquireTouchButtons(); break; case AUDIO_STATE_PLAY: case AUDIO_STATE_STOP: BSP_LCD_SetTextColor(LCD_COLOR_RED); BSP_LCD_FillRect(TOUCH_STOP_XMIN, TOUCH_STOP_YMIN , /* Stop rectangle */ TOUCH_STOP_XMAX - TOUCH_STOP_XMIN, TOUCH_STOP_YMAX - TOUCH_STOP_YMIN); BSP_AUDIO_OUT_Stop(CODEC_PDWN_SW); AudioState = AUDIO_STATE_IDLE; audio_error = AUDIO_ERROR_IO; break; case AUDIO_STATE_STOP: case AUDIO_STATE_NEXT: if(++FilePos >= AUDIO_GetWavObjectNumber()) { FilePos = 0; }if (++FilePos >= AUDIO_GetWavObjectNumber()) { ... } BSP_AUDIO_OUT_Stop(CODEC_PDWN_SW); AUDIO_PLAYER_Start(FilePos); break; case AUDIO_STATE_NEXT: case AUDIO_STATE_PREVIOUS: if(--FilePos < 0) { FilePos = AUDIO_GetWavObjectNumber() - 1; }if (--FilePos < 0) { ... } BSP_AUDIO_OUT_Stop(CODEC_PDWN_SW); AUDIO_PLAYER_Start(FilePos); break; case AUDIO_STATE_PREVIOUS: case AUDIO_STATE_PAUSE: BSP_LCD_SetTextColor(LCD_COLOR_CYAN); BSP_LCD_DisplayStringAt(250, LINE(9), (uint8_t *)" [PAUSE]", LEFT_MODE); BSP_LCD_SetTextColor(LCD_COLOR_RED); /* Display red pause rectangles */ BSP_LCD_FillRect(TOUCH_PAUSE_XMIN, TOUCH_PAUSE_YMIN , 15, TOUCH_PAUSE_YMAX - TOUCH_PAUSE_YMIN); BSP_LCD_FillRect(TOUCH_PAUSE_XMIN + 20, TOUCH_PAUSE_YMIN, 15, TOUCH_PAUSE_YMAX - TOUCH_PAUSE_YMIN); BSP_AUDIO_OUT_Pause(); AudioState = AUDIO_STATE_WAIT; break; case AUDIO_STATE_PAUSE: case AUDIO_STATE_RESUME: BSP_LCD_SetTextColor(LCD_COLOR_CYAN); BSP_LCD_DisplayStringAt(250, LINE(9), (uint8_t *)" [PLAY ]", LEFT_MODE); /* Display blue cyan pause rectangles */ BSP_LCD_FillRect(TOUCH_PAUSE_XMIN, TOUCH_PAUSE_YMIN , 15, TOUCH_PAUSE_YMAX - TOUCH_PAUSE_YMIN); BSP_LCD_FillRect(TOUCH_PAUSE_XMIN + 20, TOUCH_PAUSE_YMIN, 15, TOUCH_PAUSE_YMAX - TOUCH_PAUSE_YMIN); BSP_AUDIO_OUT_Resume(); AudioState = AUDIO_STATE_PLAY; break; case AUDIO_STATE_RESUME: case AUDIO_STATE_VOLUME_UP: if( uwVolume <= 90) { uwVolume += 10; }if (uwVolume <= 90) { ... } BSP_AUDIO_OUT_SetVolume(uwVolume); BSP_LCD_SetTextColor(LCD_COLOR_WHITE); sprintf((char *)str, "Volume : %lu ", uwVolume); BSP_LCD_DisplayStringAtLine(9, str); AudioState = AUDIO_STATE_PLAY; break; case AUDIO_STATE_VOLUME_UP: case AUDIO_STATE_VOLUME_DOWN: if( uwVolume >= 10) { uwVolume -= 10; }if (uwVolume >= 10) { ... } BSP_AUDIO_OUT_SetVolume(uwVolume); BSP_LCD_SetTextColor(LCD_COLOR_WHITE); sprintf((char *)str, "Volume : %lu ", uwVolume); BSP_LCD_DisplayStringAtLine(9, str); AudioState = AUDIO_STATE_PLAY; break; case AUDIO_STATE_VOLUME_DOWN: case AUDIO_STATE_WAIT: case AUDIO_STATE_IDLE: case AUDIO_STATE_INIT: default: /* Update audio state machine according to touch acquisition */ AUDIO_AcquireTouchButtons(); break;default }switch (AudioState) { ... } return audio_error; }{ ... } /** * @brief Stops Audio streaming. * @param None * @retval Audio error *//* ... */ AUDIO_ErrorTypeDef AUDIO_PLAYER_Stop(void) { AudioState = AUDIO_STATE_STOP; FilePos = 0; BSP_AUDIO_OUT_Stop(CODEC_PDWN_SW); f_close(&WavFile); return AUDIO_ERROR_NONE; }{ ... } /** * @brief Calculates the remaining file size and new position of the pointer. * @param None * @retval None *//* ... */ void BSP_AUDIO_OUT_TransferComplete_CallBack(void) { if(AudioState == AUDIO_STATE_PLAY) { BufferCtl.state = BUFFER_OFFSET_FULL; }if (AudioState == AUDIO_STATE_PLAY) { ... } }{ ... } /** * @brief Manages the DMA Half Transfer complete interrupt. * @param None * @retval None *//* ... */ void BSP_AUDIO_OUT_HalfTransfer_CallBack(void) { if(AudioState == AUDIO_STATE_PLAY) { BufferCtl.state = BUFFER_OFFSET_HALF; }if (AudioState == AUDIO_STATE_PLAY) { ... } }{ ... } /******************************************************************************* Static Functions *******************************************************************************//* ... */ /** * @brief Gets the file info. * @param file_idx: File index * @param info: Pointer to WAV file info * @retval Audio error *//* ... */ static AUDIO_ErrorTypeDef GetFileInfo(uint16_t file_idx, WAVE_FormatTypeDef *info) { uint32_t bytesread; uint32_t duration; uint8_t str[FILEMGR_FILE_NAME_SIZE + 20]; if(f_open(&WavFile, (char *)FileList.file[file_idx].name, FA_OPEN_EXISTING | FA_READ) == FR_OK) { /* Fill the buffer to Send */ if(f_read(&WavFile, info, sizeof(WaveFormat), (void *)&bytesread) == FR_OK) { BSP_LCD_SetTextColor(LCD_COLOR_WHITE); sprintf((char *)str, "Playing file (%d/%d): %s", file_idx + 1, FileList.ptr, (char *)FileList.file[file_idx].name); BSP_LCD_ClearStringLine(4); BSP_LCD_DisplayStringAtLine(4, str); BSP_LCD_SetTextColor(LCD_COLOR_CYAN); sprintf((char *)str, "Sample rate : %d Hz", (int)(info->SampleRate)); BSP_LCD_ClearStringLine(6); BSP_LCD_DisplayStringAtLine(6, str); sprintf((char *)str, "Channels number : %d", info->NbrChannels); BSP_LCD_ClearStringLine(7); BSP_LCD_DisplayStringAtLine(7, str); duration = info->FileSize / info->ByteRate; sprintf((char *)str, "File Size : %d KB [%02d:%02d]", (int)(info->FileSize/1024), (int)(duration/60), (int)(duration%60)); BSP_LCD_ClearStringLine(8); BSP_LCD_DisplayStringAtLine(8, str); BSP_LCD_DisplayStringAt(263, LINE(8), (uint8_t *)"[00:00]", LEFT_MODE); BSP_LCD_SetTextColor(LCD_COLOR_WHITE); sprintf((char *)str, "Volume : %lu", uwVolume); BSP_LCD_ClearStringLine(9); BSP_LCD_DisplayStringAtLine(9, str); return AUDIO_ERROR_NONE; }if (f_read(&WavFile, info, sizeof(WaveFormat), (void *)&bytesread) == FR_OK) { ... } f_close(&WavFile); }if (f_open(&WavFile, (char *)FileList.file[file_idx].name, FA_OPEN_EXISTING | FA_READ) == FR_OK) { ... } return AUDIO_ERROR_IO; }{ ... } /** * @brief Initializes the Wave player. * @param AudioFreq: Audio sampling frequency * @retval None *//* ... */ static uint8_t PlayerInit(uint32_t AudioFreq) { /* Initialize the Audio codec and all related peripherals (I2S, I2C, IOExpander, IOs...) */ if(BSP_AUDIO_OUT_Init(OUTPUT_DEVICE_BOTH, uwVolume, AudioFreq) != 0) { return 1; }if (BSP_AUDIO_OUT_Init(OUTPUT_DEVICE_BOTH, uwVolume, AudioFreq) != 0) { ... } else { BSP_AUDIO_OUT_SetAudioFrameSlot(CODEC_AUDIOFRAME_SLOT_02); return 0; }else { ... } }{ ... } /** * @brief Display interface touch screen buttons * @param None * @retval None *//* ... */ static void AUDIO_PlaybackDisplayButtons(void) { BSP_LCD_SetFont(&LCD_LOG_HEADER_FONT); BSP_LCD_ClearStringLine(14); /* Clear dedicated zone */ BSP_LCD_ClearStringLine(15); BSP_LCD_ClearStringLine(16); BSP_LCD_ClearStringLine(17); BSP_LCD_ClearStringLine(18); BSP_LCD_ClearStringLine(19); BSP_LCD_ClearStringLine(20); BSP_LCD_SetTextColor(LCD_COLOR_CYAN); BSP_LCD_FillPolygon(PreviousPoints, 3); /* Previous track icon */ BSP_LCD_FillRect(TOUCH_PREVIOUS_XMIN, TOUCH_PREVIOUS_YMIN , 10, TOUCH_PREVIOUS_YMAX - TOUCH_PREVIOUS_YMIN); BSP_LCD_FillPolygon(NextPoints, 3); /* Next track icon */ BSP_LCD_FillRect(TOUCH_NEXT_XMAX-9, TOUCH_NEXT_YMIN , 10, TOUCH_NEXT_YMAX - TOUCH_NEXT_YMIN); BSP_LCD_FillRect(TOUCH_PAUSE_XMIN, TOUCH_PAUSE_YMIN , 15, TOUCH_PAUSE_YMAX - TOUCH_PAUSE_YMIN); /* Pause rectangles */ BSP_LCD_FillRect(TOUCH_PAUSE_XMIN + 20, TOUCH_PAUSE_YMIN, 15, TOUCH_PAUSE_YMAX - TOUCH_PAUSE_YMIN); BSP_LCD_FillRect(TOUCH_STOP_XMIN, TOUCH_STOP_YMIN , /* Stop rectangle */ TOUCH_STOP_XMAX - TOUCH_STOP_XMIN, TOUCH_STOP_YMAX - TOUCH_STOP_YMIN); BSP_LCD_DrawRect(TOUCH_VOL_MINUS_XMIN, TOUCH_VOL_MINUS_YMIN , /* VOl- rectangle */ TOUCH_VOL_MINUS_XMAX - TOUCH_VOL_MINUS_XMIN, TOUCH_VOL_MINUS_YMAX - TOUCH_VOL_MINUS_YMIN); BSP_LCD_DisplayStringAt(26, LINE(17), (uint8_t *)"VOL-", LEFT_MODE); BSP_LCD_DrawRect(TOUCH_VOL_PLUS_XMIN, TOUCH_VOL_PLUS_YMIN , /* VOl+ rectangle */ TOUCH_VOL_PLUS_XMAX - TOUCH_VOL_PLUS_XMIN, TOUCH_VOL_PLUS_YMAX - TOUCH_VOL_PLUS_YMIN); BSP_LCD_DisplayStringAt(626, LINE(17), (uint8_t *)"VOL+", LEFT_MODE); BSP_LCD_SetTextColor(LCD_COLOR_GREEN); BSP_LCD_ClearStringLine(22); BSP_LCD_DisplayStringAtLine(22, (uint8_t *)"Use stop button to exit"); BSP_LCD_SetTextColor(LCD_COLOR_CYAN); BSP_LCD_SetFont(&LCD_LOG_TEXT_FONT); }{ ... } /** * @brief Test touch screen state and modify audio state machine according to that * @param None * @retval None *//* ... */ static void AUDIO_AcquireTouchButtons(void) { static TS_StateTypeDef TS_State={0}; if(TS_State.touchDetected == 1) /* If previous touch has not been released, we don't proceed any touch command */ { BSP_TS_GetState(&TS_State); ...} else { BSP_TS_GetState(&TS_State); if(TS_State.touchDetected == 1) { if ((TS_State.touchX[0] > TOUCH_PAUSE_XMIN) && (TS_State.touchX[0] < TOUCH_PAUSE_XMAX) && (TS_State.touchY[0] > TOUCH_PAUSE_YMIN) && (TS_State.touchY[0] < TOUCH_PAUSE_YMAX)) { if (AudioState == AUDIO_STATE_PLAY) { AudioState = AUDIO_STATE_PAUSE; }if (AudioState == AUDIO_STATE_PLAY) { ... } else { AudioState = AUDIO_STATE_RESUME; }else { ... } }if ((TS_State.touchX[0] > TOUCH_PAUSE_XMIN) && (TS_State.touchX[0] < TOUCH_PAUSE_XMAX) && (TS_State.touchY[0] > TOUCH_PAUSE_YMIN) && (TS_State.touchY[0] < TOUCH_PAUSE_YMAX)) { ... } else if ((TS_State.touchX[0] > TOUCH_NEXT_XMIN) && (TS_State.touchX[0] < TOUCH_NEXT_XMAX) && (TS_State.touchY[0] > TOUCH_NEXT_YMIN) && (TS_State.touchY[0] < TOUCH_NEXT_YMAX)) { AudioState = AUDIO_STATE_NEXT; }else if ((TS_State.touchX[0] > TOUCH_NEXT_XMIN) && (TS_State.touchX[0] < TOUCH_NEXT_XMAX) && (TS_State.touchY[0] > TOUCH_NEXT_YMIN) && (TS_State.touchY[0] < TOUCH_NEXT_YMAX)) { ... } else if ((TS_State.touchX[0] > TOUCH_PREVIOUS_XMIN) && (TS_State.touchX[0] < TOUCH_PREVIOUS_XMAX) && (TS_State.touchY[0] > TOUCH_PREVIOUS_YMIN) && (TS_State.touchY[0] < TOUCH_PREVIOUS_YMAX)) { AudioState = AUDIO_STATE_PREVIOUS; }else if ((TS_State.touchX[0] > TOUCH_PREVIOUS_XMIN) && (TS_State.touchX[0] < TOUCH_PREVIOUS_XMAX) && (TS_State.touchY[0] > TOUCH_PREVIOUS_YMIN) && (TS_State.touchY[0] < TOUCH_PREVIOUS_YMAX)) { ... } else if ((TS_State.touchX[0] > TOUCH_STOP_XMIN) && (TS_State.touchX[0] < TOUCH_STOP_XMAX) && (TS_State.touchY[0] > TOUCH_STOP_YMIN) && (TS_State.touchY[0] < TOUCH_STOP_YMAX)) { AudioState = AUDIO_STATE_STOP; }else if ((TS_State.touchX[0] > TOUCH_STOP_XMIN) && (TS_State.touchX[0] < TOUCH_STOP_XMAX) && (TS_State.touchY[0] > TOUCH_STOP_YMIN) && (TS_State.touchY[0] < TOUCH_STOP_YMAX)) { ... } else if((TS_State.touchX[0] > TOUCH_VOL_MINUS_XMIN) && (TS_State.touchX[0] < TOUCH_VOL_MINUS_XMAX) && (TS_State.touchY[0] > TOUCH_VOL_MINUS_YMIN) && (TS_State.touchY[0] < TOUCH_VOL_MINUS_YMAX)) { AudioState = AUDIO_STATE_VOLUME_DOWN; }else if ((TS_State.touchX[0] > TOUCH_VOL_MINUS_XMIN) && (TS_State.touchX[0] < TOUCH_VOL_MINUS_XMAX) && (TS_State.touchY[0] > TOUCH_VOL_MINUS_YMIN) && (TS_State.touchY[0] < TOUCH_VOL_MINUS_YMAX)) { ... } else if((TS_State.touchX[0] > TOUCH_VOL_PLUS_XMIN) && (TS_State.touchX[0] < TOUCH_VOL_PLUS_XMAX) && (TS_State.touchY[0] > TOUCH_VOL_PLUS_YMIN) && (TS_State.touchY[0] < TOUCH_VOL_PLUS_YMAX)) { AudioState = AUDIO_STATE_VOLUME_UP; }else if ((TS_State.touchX[0] > TOUCH_VOL_PLUS_XMIN) && (TS_State.touchX[0] < TOUCH_VOL_PLUS_XMAX) && (TS_State.touchY[0] > TOUCH_VOL_PLUS_YMIN) && (TS_State.touchY[0] < TOUCH_VOL_PLUS_YMAX)) { ... } }if (TS_State.touchDetected == 1) { ... } }else { ... } }{ ... }