AUDIO_PLAYBACK_StateTypeDef::AUDIO_STATE_IDLE is only used within Audio_playback_and_record.
 
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CodeScopeSTM32 Libraries and SamplesAudio_playback_and_recordAUDIO_PLAYBACK_StateTypeDef::AUDIO_STATE_IDLE

AUDIO_PLAYBACK_StateTypeDef::AUDIO_STATE_IDLE

Syntax

AUDIO_STATE_IDLE = 0;

References

LocationReferrerText
main.h:72
AUDIO_STATE_IDLE = 0,
menu.c:140AUDIO_MenuProcess()
if(AudioState == AUDIO_STATE_IDLE)
menu.c:184AUDIO_MenuProcess()
if(AudioState == AUDIO_STATE_IDLE)
waveplayer.c:209AUDIO_PLAYER_Process()
AudioState = AUDIO_STATE_IDLE;
waveplayer.c:276AUDIO_PLAYER_Process()
case AUDIO_STATE_IDLE:
waverecorder.c:354AUDIO_REC_Process()
AudioState = AUDIO_STATE_IDLE;
waverecorder.c:440AUDIO_REC_Process()
case AUDIO_STATE_IDLE:

Data Use

Functions using AUDIO_PLAYBACK_StateTypeDef::AUDIO_STATE_IDLE
AUDIO_PLAYBACK_StateTypeDef::AUDIO_STATE_IDLE