Umair

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  • in reply to: Unit Tests for Make-based Project #36757
    Umair
    Participant

    Hi, thanks for your response.
    “test project will have to be separate from the main project”, Having the test project separate from the main project doesn’t seem like a reliable or maintainable solution.
    I believe it would be much easier if we migrate our project from Make to CMake? This would simplify the integration of TinyEmbeddedTest and allow us to keep both the source and test code within the same project structure. What’s your take on this?
    Thank You!

    • This reply was modified 1 month ago by Umair. Reason: typos
    in reply to: Failed to execute a custom pre-debug action #36638
    Umair
    Participant

    Thanks

    in reply to: Failed to execute a custom pre-debug action #36629
    Umair
    Participant

    Update:

    After going though the git history. I found out that someone from my team has added a “PreDebugAction” in the vgdbcmake. I disabled it for now by removing that section from vgdbcmake. Can you please guide me, how can I disable it from GUI and why It was causing issues with flashing code in debug mode?

    </CustomBuild>
    <CustomDebug>
    <PreDebugActions>
    <CustomActionBase xsi:type="CommandLineAction">
    <SkipWhenRunningCommandList>false</SkipWhenRunningCommandList>
    <RemoteHost>
    <HostName>BuildMachine</HostName>
    <Transport>BuiltinShortcut</Transport>
    </RemoteHost>
    <Command>PATH-TO-EXE</Command>
    <Arguments>Arguments-to-EXE</Arguments>
    <WorkingDirectory>EXE-WorkingDir</WorkingDirectory>
    <BackgroundMode>false</BackgroundMode>
    </CustomActionBase>
    </PreDebugActions>
    <PostDebugActions />
    <DebugStopActions />
    <BreakMode>Default</BreakMode>
    <CustomBreakCommand>
    <SkipWhenRunningCommandList>false</SkipWhenRunningCommandList>
    <RemoteHost>
    <HostName>BuildMachine</HostName>
    <Transport>BuiltinShortcut</Transport>
    </RemoteHost>
    <BackgroundMode xsi:nil="true" />
    </CustomBreakCommand>
    </CustomDebug>

    in reply to: VisualGDB Unable to find BSP.cmake #36234
    Umair
    Participant

    If I place BSP.cmake by myself in <Project-Dir>build/VisualGDB/Debug/. The target is discovered and project is built successfully …

Viewing 4 posts - 1 through 4 (of 4 total)