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Viewing 15 posts - 46 through 60 (of 7,964 total)
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  • in reply to: Renesas-BSP V6.4.0 #37195
    support
    Keymaster

    Hi,

    Sure, feel free to renew, and we will rebuild the Renesas BSP based on the latest packs.

    in reply to: VGDB 6.1 Freezes visual studio 2022 #37194
    support
    Keymaster

    Thanks for the trace file.  The trace refers to the window that is shown when VisualGDB detects a changed SSH host key (e.g. different VM appearing under the same hostname). However, it should normally be shown in the correct GUI thread.

    You can try triggering the window by editing %APPDATA%\VisualGDB\KnownHosts.xml file (change the KeyBase64 for the machine you are using). Does it always immediately result in a new trace in InvalidGUIThreadTraces? If not, is there any particular scenario to make the trace appear?

    support
    Keymaster

    Hi,

    Normally, everything should work automatically. If not, you can reach out to our support with your license key details, and we will look into it.

    in reply to: Problems with VS2026 / VisualGDB fresh install #37185
    support
    Keymaster

    Hi,

    It can be a glitch related to first installing an early preview of VS2026, and then upgrading it to the latest stable one. VisualGDB installer finds the latest MSBuild version with a non-empty Platforms subdirectory, and copies its platform files alongside the default platforms. This normally matches the Visual Studio’s default mechanism for finding the platform files.

    It is difficult to say why it would look for the files in a different location this time, but copying/symlinking the VisualGDB platform to a different MSBuild version should work just fine.

    If anyone else encounters the same problem, feel free to post here, and we will investigate it further.

    in reply to: Problems with VS2026 / VisualGDB fresh install #37178
    support
    Keymaster

    Hi,

    This means that the MSBuild files are missing from the VS installation. You can confirm it by trying to create a regular Win32 C++ project (non-VisualGDB) – it should be either missing, or would run into the same problem.

    Installing Visual C++ project support via the VS installer should fix it. You can also use CMake-based projects instead, as they do not rely on MSBuild.

    support
    Keymaster

    Thanks for sharing this.

    in reply to: Renesas-BSP V6.4.0 #37167
    support
    Keymaster

    It looks like your technical support period has expired. We would be happy to help you, however we would kindly ask you to renew your technical support on the following page first: https://sysprogs.com/splm/mykey

    in reply to: VGDB 6.1 Freezes visual studio 2022 #37164
    support
    Keymaster

    Thanks for the update. Could it be caused by a different extension then? The problem is very sneaky: any extension creating a Winforms window from a background thread within the VS process will cause VS to hang later when a system notification arrives. On our side, it started happening after we added a very specific workaround to the final v6.1, and this one got fixed in 6.1R2 after multiple users confirmed the issue.

    We have not heard of anyone else reporting this after 6.1R2, so it could have a completely different cause. Have you encountered the issue before v6.1 or when not using VisualGDB at all?

    support
    Keymaster

    Hi,

    Sure, you can use the CMake platform/configuration GUI as shown here: https://visualgdb.com/tutorials/cmake/multiplatform/

    in reply to: LittleFS upload in Arduino projects #37156
    support
    Keymaster

    Hi,

    Sorry, we do not have any special support for LittleFS, but you should be able to achieve it via custom build steps and custom shortcuts.

    in reply to: Linker script #37142
    support
    Keymaster

    Hi,

    The ESP32 build is managed by the ESP-IDF build scripts. You would need to look through them to find out the details. A good starting point would be the <ESP-IDF>/tools/cmake directory.

    in reply to: Intellisense issue with Arduino ESP32 Project #37139
    support
    Keymaster

    Hi,

    No problem, we have found and fixed the root cause. Turns out, the latest version of the ESP32 Arduino package started using the -iprefix/-iwithprefixbefore gcc options to pass include directories to gcc. We have not seen anyone else use them before, so they were not supported by VisualGDB.

    We have added support for the options to this build: VisualGDB-6.1.103.5538.msi. It should now work out-of-the-box.

    in reply to: VGDB 6.1 Freezes visual studio 2022 #37138
    support
    Keymaster

    Hi,

    There could be still other instances of the issue. The problem itself is very sneaky – an operation that used to work just fine for a decade (creating a WinForms form from a background thread) now starts a delayed monitoring task that will freeze the application later, when a system event arrives. Once the freeze happens, the original form is long gone, so it’s hard to track it down. The R2 fixed the most commonly triggered instance of the bug, but there can be others due to the sheer complexity of the VS thread model.

    We have added special logging to VisualGDB that detects incorrectly created forms and creates log files under %LOCALAPPDATA%\VisualGDB\InvalidGUIThreadTraces.

    Feel free to update to this build: VisualGDB-6.1.103.5538.msi. If it freezes again, feel free to check the trace directory for recent traces, and share them here, so that we could fix them as well.

    in reply to: Esp32 OpenOCD latest Version #37130
    support
    Keymaster

    Hi,

    No problem, we have updated our fork based on their latest tag and released an updated package. You can now install it via the VisualGDB Package Manager.

    in reply to: Clang intellisense is not recognising bool correctly #37128
    support
    Keymaster

    Hi,

    This happens due to different default language standards between GCC/Clang. The easiest way to fix it is to explicitly select the C23 language standard in the project properties.

    For CMake, that would be Target properties -> C/C++ -> Advanced -> Language Standard for C files -> C23, or directly in CMakeLists.txt:

    set_property(TARGET EmbeddedProject1_bool PROPERTY C_STANDARD 23)
Viewing 15 posts - 46 through 60 (of 7,964 total)