VSCode support?

Sysprogs forums Forums VisualGDB VSCode support?

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  • #12341
    Blutti
    Participant

    Hello,

    Out of curiosity, are you guys (thinking about) ever going to support a VisualGDB plugin in VSCode (Visual Studio Code)?

    #12343
    support
    Keymaster

    Hi,

    Sorry, not currently. VSCode is a completely different product from the regular VS and supporting it would essentially mean creating a completely independent plugin re-implementing most of the functionality using a different stack.

    #36640
    Timo Engelmann
    Participant

    Hi SysProgs,

    7 years later – is the answer still the same?
    Some collegues working with macOS and after Microsoft has discontinued Visual Studio for macOS in August 024, we are looking for a way to use VSCode.

    Best regards Timo

    #36641
    support
    Keymaster

    Well, yes and no. As far as VS code goes, the answer is still a hard no. VS Code is rather limiting in terms of GUI integration, so supporting it would mean competing against a plethora of free alternatives, while being largely limited by the VS code framework, and hence not being much better.

    If you know any successful paid extensions to VS Code, it would be interesting to have a look, but if there aren’t many of them, it somewhat proves our point.

    The good news is that the cross-platform GUI frameworks have finally caught up, so we have been working on our own cross-platform shell, that supports Windows, Linux and Mac, while being built mostly on the same tech stack as VisualGDB. It will first come out as a separate product focused on a few AI-specific tasks, and will then start gradually receiving functionality from VisualGDB. Stay tuned, the first preview build of the new product is a couple of weeks away!

    • This reply was modified 2 weeks, 6 days ago by support.
    #36668
    psychygiraffe
    Participant

    Very cool!

    #36669
    support
    Keymaster

    Yep. BTW, if you are curious, you can try downloading the build from here: https://sysprogs.com/CodeVROOM/download/.

    It is still missing a lot of important parts (e.g. search is completely unimplemented), but it runs on Windows, Linux and Mac, works just fine with insanely huge source folders, and lets you do some basic AI edits, if you are not scared by occasional glitches. The same IDE engine will eventually support running VisualGDB and VisualKernel, but probably not this year.

    We will polish a few more things over about a week or so, and will publish the official 0.1 preview. Feel free to post your feedback here; we’ll create a new forum for it after the first preview release, and move it there.

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