skeleton code bug from visual ddk

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  • #448
    Anonymous
    Participant

    I noticed the following in the skeleton code from visual DDK.

    NTSTATUS nothingDefaultHandler(IN PDEVICE_OBJECT DeviceObject, IN PIRP Irp)
    {
    Irp->IoStatus.Status = STATUS_NOT_SUPPORTED;
    Irp->IoStatus.Information = 0;
    IoCompleteRequest(Irp, IO_NO_INCREMENT);
    return Irp->IoStatus.Status;
    }

    by completing the request and then touching the IRP to return the status you risk a bugcheck. The IRP may have been freed already and or the pool memory used may have been reallocated.

    Golden Rule. After you complete or Pass down an IRP forget about it ( do not touch ) .

    Don’t know if this has been reported or not but I thought I’d drop in and let you know!! Thanks for the wonderful tool BTW!

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