void initializeLayer(Layer& layer,
BitmapId bmp,
int animationUpdateSpeed,
int animationWidth,
int y);
Implemented in ParallaxBackground.cpp:40
Location | Referrer | Scope | Text |
---|---|---|---|
ParallaxBackground.cpp:40 | void ParallaxBackground::initializeLayer(Layer& layer, BitmapId bmp, int animationUpdateSpeed, int animationWidth, int y) | ||
ParallaxBackground.hpp:68 | void initializeLayer(Layer& layer, BitmapId bmp, int animationUpdateSpeed, int animationWidth, int y); | ||
ParallaxBackground.cpp:30 | ParallaxBackground::ParallaxBackground() | ParallaxBackground | |
ParallaxBackground.cpp:31 | ParallaxBackground::ParallaxBackground() | ParallaxBackground | |
ParallaxBackground.cpp:32 | ParallaxBackground::ParallaxBackground() | ParallaxBackground | initializeLayer(ground, BITMAP_GAME2D_GROUND_ID, 1, 5, getHeight() - Bitmap(BITMAP_GAME2D_GROUND_ID).getHeight()); |
ParallaxBackground.cpp:33 | ParallaxBackground::ParallaxBackground() | ParallaxBackground |