BITMAP_GAME2D_BACKGROUND_ID is only used within TouchGFX.
 
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BITMAP_GAME2D_BACKGROUND_ID variable

Syntax

const uint16_t BITMAP_GAME2D_BACKGROUND_ID = 81;

References

LocationReferrerScopeText
BitmapDatabase.hpp:90
const uint16_t BITMAP_GAME2D_BACKGROUND_ID = 81; // Size: 614x240 pixels
ParallaxBackground.cpp:30ParallaxBackground::ParallaxBackground()ParallaxBackground
initializeLayer(background, BITMAP_GAME2D_BACKGROUND_ID, 1, 2, 35);

Data Use

Functions reading BITMAP_GAME2D_BACKGROUND_ID
BITMAP_GAME2D_BACKGROUND_ID
Type of BITMAP_GAME2D_BACKGROUND_ID
BITMAP_GAME2D_BACKGROUND_ID
uint16_t
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