TouchGFX
Game2048View::endGameStatus
is only used within TouchGFX.
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CodeScope
STM32 Libraries and Samples
TouchGFX
Game2048View::endGameStatus
Game2048View::endGameStatus field
Syntax
from
Game2048View.hpp:74
Image
endGameStatus
;
References
Location
Referrer
Scope
Text
Game2048View.hpp:74
Image
endGameStatus
;
Game2048View.cpp:82
Game2048View::Game2048View()
Game2048View
endGameStatus
.
setBitmap
(
Bitmap
(
BITMAP_GAME_2048_YOU_WIN_ID
)
)
;
Game2048View.cpp:84
Game2048View::Game2048View()
Game2048View
endGameStatus
.
setVisible
(
false
)
;
Game2048View.cpp:85
Game2048View::Game2048View()
Game2048View
add
(
endGameStatus
)
;
Game2048View.cpp:151
Game2048View::gameWonHandler()
Game2048View
endGameStatus
.
setBitmap
(
Bitmap
(
BITMAP_GAME_2048_YOU_WIN_ID
)
)
;
Game2048View.cpp:152
Game2048View::gameWonHandler()
Game2048View
endGameStatus
.
setVisible
(
true
)
;
Game2048View.cpp:153
Game2048View::gameWonHandler()
Game2048View
endGameStatus
.
invalidate
(
)
;
Game2048View.cpp:162
Game2048View::gameLostHandler()
Game2048View
endGameStatus
.
setBitmap
(
Bitmap
(
BITMAP_GAME_2048_GAME_OVER_ID
)
)
;
Game2048View.cpp:163
Game2048View::gameLostHandler()
Game2048View
endGameStatus
.
setVisible
(
true
)
;
Game2048View.cpp:164
Game2048View::gameLostHandler()
Game2048View
endGameStatus
.
invalidate
(
)
;
Game2048View.cpp:201
Game2048View::buttonPressedHandler()
Game2048View
endGameStatus
.
setVisible
(
false
)
;
Game2048View.cpp:202
Game2048View::buttonPressedHandler()
Game2048View
endGameStatus
.
invalidate
(
)
;
Game2048View.cpp:256
Game2048View::screenSaverMinorTick()
Game2048View
if
(
endGameStatus
.
isVisible
(
)
)
Data Use
Functions reading
Game2048View::endGameStatus
Game2048View::endGameStatus
Game2048View::Game2048View()
Game2048View::gameWonHandler()
Game2048View::gameLostHandler()
Game2048View::buttonPressedHandler()
Game2048View::screenSaverMinorTick()
all items filtered out
Type of
Game2048View::endGameStatus
Game2048View::endGameStatus
touchgfx::Image
all items filtered out