_IsValidMove() is only used within STemWin.
 
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_IsValidMove() function

Is Valid Move

Syntax

static char _IsValidMove(BOARD * pBoard,     int x,     int y);

Arguments

pBoard

pointer to the board stack

x

X position

y

Y position

Return value

status

References

LocationReferrerText
game_win.c:191
static char _IsValidMove(BOARD * pBoard, int x, int y) {
game_win.c:702_HandlePID()
if (_IsValidMove(&_Board, x, y)) {
game_win.c:768_OnPaint()
IsValidMove = (_ShowPossibleMoves) ? _IsValidMove(&_Board, x, y) : 0;

Call Tree

Functions calling _IsValidMove()
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_IsValidMove()
Data read by _IsValidMove()
Data written by _IsValidMove()
_IsValidMove()
_IsValidMove()::r
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