TouchGFX
BumpMapImage::catchTime
is only used within TouchGFX.
Symbol previews are coming soon...
Symbols
loading...
Files
loading...
CodeScope
STM32 Libraries and Samples
TouchGFX
BumpMapImage::catchTime
BumpMapImage::catchTime field
Syntax
from
BumpMapImage.hpp:79
uint8_t
catchTime
;
References
Location
Referrer
Scope
Text
BumpMapImage.hpp:79
uint8_t
catchTime
;
BumpMapImage.cpp:31
BumpMapImage::BumpMapImage()
BumpMapImage
catchTime
(
25
)
,
BumpMapImage.cpp:64
BumpMapImage::handleTickEvent()
BumpMapImage
if
(
catchTime
>
0
)
BumpMapImage.cpp:66
BumpMapImage::handleTickEvent()
BumpMapImage
lightPositionX
=
lightPositionX
+
(
(
tempPositionX
-
lightPositionX
)
/
catchTime
)
;
BumpMapImage.cpp:67
BumpMapImage::handleTickEvent()
BumpMapImage
lightPositionY
=
lightPositionY
+
(
(
tempPositionY
-
lightPositionY
)
/
catchTime
)
;
BumpMapImage.cpp:68
BumpMapImage::handleTickEvent()
BumpMapImage
catchTime
--
;
BumpMapImage.cpp:72
BumpMapImage::handleTickEvent()
BumpMapImage
catchTime
=
25
;
Data Use
Functions writing
BumpMapImage::catchTime
Functions reading
BumpMapImage::catchTime
BumpMapImage::handleTickEvent()
all items filtered out
BumpMapImage::catchTime
BumpMapImage::handleTickEvent()
all items filtered out
Type of
BumpMapImage::catchTime
BumpMapImage::catchTime
uint8_t
all items filtered out