TouchGFX
BumpMapImage::lightPositionY
is only used within TouchGFX.
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CodeScope
STM32 Libraries and Samples
TouchGFX
BumpMapImage::lightPositionY
BumpMapImage::lightPositionY field
Syntax
from
BumpMapImage.hpp:81
uint16_t
lightPositionY
;
References
Location
Referrer
Scope
Text
BumpMapImage.hpp:81
uint16_t
lightPositionY
;
BumpMapImage.cpp:33
BumpMapImage::BumpMapImage()
BumpMapImage
lightPositionY
(
1000
)
,
BumpMapImage.cpp:60
BumpMapImage::handleTickEvent()
BumpMapImage
lightPositionY
=
tempPositionY
;
BumpMapImage.cpp:67
BumpMapImage::handleTickEvent()
BumpMapImage
lightPositionY
=
lightPositionY
+
(
(
tempPositionY
-
lightPositionY
)
/
catchTime
)
;
BumpMapImage.cpp:166
BumpMapImage::drawOptimized() const
BumpMapImage
lightCalculationPositionY
=
(
relativeY
-
lightPositionY
)
+
(
lightSourceHeight
/
2
)
+
ny
;
BumpMapImage.cpp:215
BumpMapImage::drawOptimized() const
BumpMapImage
lightCalculationPositionY
=
(
relativeY
+
1
-
lightPositionY
)
+
(
lightSourceHeight
/
2
)
+
ny
;
BumpMapImage.cpp:336
BumpMapImage::drawNormal() const
BumpMapImage
lightCalculationPositionY
=
(
relativeY
-
lightPositionY
)
+
(
lightSourceHeight
/
2
)
+
ny
;
BumpMapImage.cpp:390
BumpMapImage::invalidateAccordingToCurrentLightSetting()
BumpMapImage
int16_t
y
=
lightPositionY
-
(
lightSourceHeight
/
2
)
-
margin
;
BumpMapImage.cpp:413
BumpMapImage::setLightPosition()
BumpMapImage
lightPositionY
=
y
;
Data Use
Functions writing
BumpMapImage::lightPositionY
Functions reading
BumpMapImage::lightPositionY
BumpMapImage::handleTickEvent()
BumpMapImage::setLightPosition()
all items filtered out
BumpMapImage::lightPositionY
BumpMapImage::handleTickEvent()
BumpMapImage::drawOptimized() const
BumpMapImage::drawNormal() const
BumpMapImage::invalidateAccordingToCurrentLightSetting()
all items filtered out
Type of
BumpMapImage::lightPositionY
BumpMapImage::lightPositionY
uint16_t
all items filtered out