BumpMapImage::lightPositionX is only used within TouchGFX.
 
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BumpMapImage::lightPositionX field

Syntax

uint16_t lightPositionX;

References

LocationReferrerScopeText
BumpMapImage.hpp:80
uint16_t lightPositionX;
BumpMapImage.cpp:32BumpMapImage::BumpMapImage()BumpMapImage
lightPositionX(1000), // Set position outside the visible area
BumpMapImage.cpp:59BumpMapImage::handleTickEvent()BumpMapImage
lightPositionX = tempPositionX;
BumpMapImage.cpp:66BumpMapImage::handleTickEvent()BumpMapImage
lightPositionX = lightPositionX + ((tempPositionX - lightPositionX) / catchTime);
BumpMapImage.cpp:165BumpMapImage::drawOptimized() constBumpMapImage
lightCalculationPositionX = (relativeX - lightPositionX) + (lightSourceWidth / 2) + nx;
BumpMapImage.cpp:214BumpMapImage::drawOptimized() constBumpMapImage
lightCalculationPositionX = (relativeX + 1 - lightPositionX) + (lightSourceWidth / 2) + nx;
BumpMapImage.cpp:335BumpMapImage::drawNormal() constBumpMapImage
lightCalculationPositionX = (relativeX - lightPositionX) + (lightSourceWidth / 2) + nx;
BumpMapImage.cpp:378BumpMapImage::invalidateAccordingToCurrentLightSetting()BumpMapImage
int16_t x = lightPositionX - (lightSourceWidth / 2) - margin;
BumpMapImage.cpp:412BumpMapImage::setLightPosition()BumpMapImage
lightPositionX = x;

Data Use

Functions writing BumpMapImage::lightPositionX
Functions reading BumpMapImage::lightPositionX
BumpMapImage::lightPositionX
Type of BumpMapImage::lightPositionX
BumpMapImage::lightPositionX
uint16_t
all items filtered out