TouchGFX
BumpMapImage::lightPositionX
is only used within TouchGFX.
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CodeScope
STM32 Libraries and Samples
TouchGFX
BumpMapImage::lightPositionX
BumpMapImage::lightPositionX field
Syntax
from
BumpMapImage.hpp:80
uint16_t
lightPositionX
;
References
Location
Referrer
Scope
Text
BumpMapImage.hpp:80
uint16_t
lightPositionX
;
BumpMapImage.cpp:32
BumpMapImage::BumpMapImage()
BumpMapImage
lightPositionX
(
1000
)
,
// Set position outside the visible area
BumpMapImage.cpp:59
BumpMapImage::handleTickEvent()
BumpMapImage
lightPositionX
=
tempPositionX
;
BumpMapImage.cpp:66
BumpMapImage::handleTickEvent()
BumpMapImage
lightPositionX
=
lightPositionX
+
(
(
tempPositionX
-
lightPositionX
)
/
catchTime
)
;
BumpMapImage.cpp:165
BumpMapImage::drawOptimized() const
BumpMapImage
lightCalculationPositionX
=
(
relativeX
-
lightPositionX
)
+
(
lightSourceWidth
/
2
)
+
nx
;
BumpMapImage.cpp:214
BumpMapImage::drawOptimized() const
BumpMapImage
lightCalculationPositionX
=
(
relativeX
+
1
-
lightPositionX
)
+
(
lightSourceWidth
/
2
)
+
nx
;
BumpMapImage.cpp:335
BumpMapImage::drawNormal() const
BumpMapImage
lightCalculationPositionX
=
(
relativeX
-
lightPositionX
)
+
(
lightSourceWidth
/
2
)
+
nx
;
BumpMapImage.cpp:378
BumpMapImage::invalidateAccordingToCurrentLightSetting()
BumpMapImage
int16_t
x
=
lightPositionX
-
(
lightSourceWidth
/
2
)
-
margin
;
BumpMapImage.cpp:412
BumpMapImage::setLightPosition()
BumpMapImage
lightPositionX
=
x
;
Data Use
Functions writing
BumpMapImage::lightPositionX
Functions reading
BumpMapImage::lightPositionX
BumpMapImage::handleTickEvent()
BumpMapImage::setLightPosition()
all items filtered out
BumpMapImage::lightPositionX
BumpMapImage::handleTickEvent()
BumpMapImage::drawOptimized() const
BumpMapImage::drawNormal() const
BumpMapImage::invalidateAccordingToCurrentLightSetting()
all items filtered out
Type of
BumpMapImage::lightPositionX
BumpMapImage::lightPositionX
uint16_t
all items filtered out