TouchGFX
GameBoard::autoPlayPause
is only used within TouchGFX.
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CodeScope
STM32 Libraries and Samples
TouchGFX
GameBoard::autoPlayPause
GameBoard::autoPlayPause field
Syntax
from
GameBoard.hpp:122
int
autoPlayPause
;
References
Location
Referrer
Scope
Text
GameBoard.hpp:122
int
autoPlayPause
;
GameBoard.cpp:619
GameBoard::handleTickEvent()
GameBoard
if
(
autoPlayPause
--
==
0
)
GameBoard.cpp:685
GameBoard::handleTickEvent()
GameBoard
autoPlayPause
=
14
;
GameBoard.cpp:696
GameBoard::setAutoPlay()
GameBoard
autoPlayPause
=
0
;
Data Use
Functions writing
GameBoard::autoPlayPause
Functions reading
GameBoard::autoPlayPause
GameBoard::handleTickEvent()
GameBoard::setAutoPlay()
all items filtered out
GameBoard::autoPlayPause
GameBoard::handleTickEvent()
all items filtered out