BSP
anime_object_t::address is only used within BSP.
 
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anime_object_t::address field

Syntax

uint32_t* address;

References

LocationReferrerText
anime.h:38
uint32_t* address; // Object address
animation.c:123anime_draw_object()
DMA2D->FGMAR = (uint32_t)(object.address);
animation.c:151anime_draw_object()
DMA2D->BGMAR = (uint32_t)buffer.address + (bytePerPixel * ((pos_y * buffer.size_x) + pos_x));

Data Use

Functions reading anime_object_t::address
anime_object_t::address
all items filtered out
Type of anime_object_t::address
anime_object_t::address
uint32_t
all items filtered out