STemWin
_IsValidMove()
is only used within STemWin.
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STM32 Libraries and Samples
STemWin
_IsValidMove()
_IsValidMove() function
Is Valid Move
Syntax
from
games_win.c:192
static
char
_IsValidMove
(
BOARD
*
pBoard
,
int
x
,
int
y
)
;
Arguments
pBoard
pointer to the board stack
x
X position
y
Y position
Return value
status
References
Location
Referrer
Text
games_win.c:192
static
char
_IsValidMove
(
BOARD
*
pBoard
,
int
x
,
int
y
)
{
games_win.c:701
_HandlePID()
if
(
_IsValidMove
(
&
_Board
,
x
,
y
)
)
{
games_win.c:762
_OnPaint()
IsValidMove
=
(
_ShowPossibleMoves
)
?
_IsValidMove
(
&
_Board
,
x
,
y
)
:
0
;
Call Tree
Functions calling
_IsValidMove()
_HandlePID()
_OnPaint()
all items filtered out
_IsValidMove()
Data read by
_IsValidMove()
Data written by
_IsValidMove()
BOARD::aMoves
_IsValidMove()::pBoard
_IsValidMove()::x
_IsValidMove()::y
_IsValidMove()::r
all items filtered out
_IsValidMove()
_IsValidMove()::r
all items filtered out