touchgfx::LCD24bpp::copyFrameBufferRegionToMemory() is only used within TouchGFX.
 
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CodeScopeSTM32 Libraries and SamplesTouchGFXtouchgfx::LCD24bpp::copyFrameBufferRegionToMemory()

touchgfx::LCD24bpp::copyFrameBufferRegionToMemory() method

@fn virtual uint16_t* LCD24bpp::copyFrameBufferRegionToMemory(const Rect& region, const BitmapId bitmap = BITMAP_ANIMATION_STORAGE) = 0; Copies a part of the frame buffer. Copies a part of the frame buffer to a bitmap.

Syntax

virtual uint16_t* copyFrameBufferRegionToMemory(const Rect& region,     const BitmapId bitmap = BITMAP_ANIMATION_STORAGE);

Arguments

region

The part to copy.

bitmap

The bitmap to store the data in. Default parameter is Animation Storage.

Return value

A pointer to the copy.

References

LocationText
LCD24bpp.hpp:132
virtual uint16_t* copyFrameBufferRegionToMemory(const Rect& region, const BitmapId bitmap = BITMAP_ANIMATION_STORAGE);

Override Tree

Methods overriding this one
touchgfx::LCD24bpp::copyFrameBufferRegionToMemory()
Type of touchgfx::LCD24bpp::copyFrameBufferRegionToMemory()
touchgfx::LCD24bpp::copyFrameBufferRegionToMemory()
uint16_t
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