touchgfx::LCD::copyFrameBufferRegionToMemory() is only used within TouchGFX.
 
Symbols
loading...
Files
loading...
CodeScopeSTM32 Libraries and SamplesTouchGFXtouchgfx::LCD::copyFrameBufferRegionToMemory()

touchgfx::LCD::copyFrameBufferRegionToMemory() method

@fn virtual uint16_t* LCD::copyFrameBufferRegionToMemory(const Rect& region, const BitmapId bitmap = BITMAP_ANIMATION_STORAGE) = 0; Copies a part of the frame buffer. Copies a part of the frame buffer to a bitmap. The bitmap must be a dynamic bitmap. Only the part specified with by parameter region is copied. @see blitCopy

Syntax

virtual uint16_t* copyFrameBufferRegionToMemory(const Rect& region,     const BitmapId bitmap = BITMAP_ANIMATION_STORAGE) = 0;

Arguments

region

The part to copy.

bitmap

The bitmap to store the data in. Default parameter is Animation Storage.

Return value

A pointer to the copy.

Notes

There is only one instance of animation storage. The content of the animation storage outside the given region is undefined.

Override Tree

Overridden methods
touchgfx::LCD::copyFrameBufferRegionToMemory()
Type of touchgfx::LCD::copyFrameBufferRegionToMemory()
touchgfx::LCD::copyFrameBufferRegionToMemory()
uint16_t
all items filtered out