TouchGFX
LiveDataDisplayTile::currentState
is only used within TouchGFX.
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CodeScope
STM32 Libraries and Samples
TouchGFX
LiveDataDisplayTile::currentState
LiveDataDisplayTile::currentState field
Syntax
from
LiveDataDisplayTile.hpp:54
enum
States
{
ANIMATE_TEXT_OUT
,
ANIMATE_BACKGROUND
,
NO_ANIMATION
}
currentState
;
References
Location
Referrer
Scope
Text
LiveDataDisplayTile.hpp:59
}
currentState
;
LiveDataDisplayTile.cpp:27
LiveDataDisplayTile::LiveDataDisplayTile()
LiveDataDisplayTile
currentState
(
NO_ANIMATION
)
,
LiveDataDisplayTile.cpp:136
LiveDataDisplayTile::handleTickEvent()
LiveDataDisplayTile
if
(
currentState
==
ANIMATE_TEXT_OUT
)
LiveDataDisplayTile.cpp:140
LiveDataDisplayTile::handleTickEvent()
LiveDataDisplayTile
else
if
(
currentState
==
ANIMATE_BACKGROUND
)
LiveDataDisplayTile.cpp:149
LiveDataDisplayTile::setCurrentState()
LiveDataDisplayTile
currentState
=
newState
;
Data Use
Functions writing
LiveDataDisplayTile::currentState
Functions reading
LiveDataDisplayTile::currentState
LiveDataDisplayTile::setCurrentState()
all items filtered out
LiveDataDisplayTile::currentState
LiveDataDisplayTile::handleTickEvent()
all items filtered out
Type of
LiveDataDisplayTile::currentState
LiveDataDisplayTile::currentState
LiveDataDisplayTile::States
all items filtered out