AudioPlayStart is only used within Audio_playback_and_record.
 
Symbols
loading...
Files
loading...

AudioPlayStart variable

Syntax

__IO uint32_t AudioPlayStart = 0;

References

LocationReferrerText
waveplayer.c:40
__IO uint32_t AudioPlayStart = 0;
waveplayer.c:87WavePlayBack()
AudioPlayStart = 1;
waveplayer.c:183WavePlayBack()
AudioPlayStart = 0;
waveplayer.c:328WavePlayer_CallBack()
AudioPlayStart = 0;

Data Use

Functions writing AudioPlayStart
AudioPlayStart
Type of AudioPlayStart
AudioPlayStart
uint32_t
all items filtered out