PlayerSettings is only used within STemWin.
 
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PlayerSettings variable

Syntax

static AudioSettingsTypeDef PlayerSettings;

References

LocationReferrerText
audioplayer_win.c:148
static AudioSettingsTypeDef PlayerSettings;
audioplayer_win.c:169_OnPaint_play()
if(PlayerSettings.b.pause == PAUSE_ACTIVE)
audioplayer_win.c:173_OnPaint_play()
else if(PlayerSettings.b.pause == PLAY_ACTIVE)
audioplayer_win.c:180_OnPaint_play()
if(PlayerSettings.b.pause == PLAY_ACTIVE)
audioplayer_win.c:184_OnPaint_play()
else if(PlayerSettings.b.pause == PAUSE_ACTIVE)
audioplayer_win.c:194_OnPaint_play()
if(PlayerSettings.b.pause == PAUSE_ACTIVE)
audioplayer_win.c:198_OnPaint_play()
else if(PlayerSettings.b.pause == PLAY_ACTIVE)
audioplayer_win.c:205_OnPaint_play()
if(PlayerSettings.b.pause == PLAY_ACTIVE)
audioplayer_win.c:209_OnPaint_play()
else if(PlayerSettings.b.pause == PAUSE_ACTIVE)
audioplayer_win.c:365_OnPaint_repeat()
if(PlayerSettings.b.repeat == REPEAT_NONE)
audioplayer_win.c:369_OnPaint_repeat()
else if(PlayerSettings.b.repeat == REPEAT_ONCE)
audioplayer_win.c:373_OnPaint_repeat()
else if(PlayerSettings.b.repeat == REPEAT_ALL)
audioplayer_win.c:389_OnPaint_speaker()
if(PlayerSettings.b.mute == MUTE_ON)
audioplayer_win.c:393_OnPaint_speaker()
else if(PlayerSettings.b.mute == MUTE_OFF)
audioplayer_win.c:526_cbButton_repeat()
_OnPaint_repeat(PlayerSettings.b.repeat);
audioplayer_win.c:543_cbButton_speaker()
_OnPaint_speaker(PlayerSettings.b.mute);
audioplayer_win.c:727_PlayFile()
if(PlayerSettings.b.mute == MUTE_ON)
audioplayer_win.c:754AUDIOPLAYER_NotifyEndOfFile()
if(PlayerSettings.b.repeat != REPEAT_NONE)
audioplayer_win.c:756AUDIOPLAYER_NotifyEndOfFile()
if (PlayerSettings.b.repeat == REPEAT_ALL)
audioplayer_win.c:773AUDIOPLAYER_NotifyEndOfFile()
PlayerSettings.b.pause = PLAY_ACTIVE;
audioplayer_win.c:808_cbMediaConnection()
if(PlayerSettings.b.pause == PAUSE_ACTIVE)
audioplayer_win.c:810_cbMediaConnection()
PlayerSettings.b.pause = PLAY_ACTIVE;
audioplayer_win.c:827_cbMediaConnection()
if(PlayerSettings.b.pause == PAUSE_ACTIVE)
audioplayer_win.c:829_cbMediaConnection()
PlayerSettings.b.pause = PLAY_ACTIVE;
audioplayer_win.c:943_cbDialog()
audioplayer_win.c:944_cbDialog()
PlayerSettings.b.mute = MUTE_OFF;
audioplayer_win.c:945_cbDialog()
PlayerSettings.b.pause = PLAY_ACTIVE;
audioplayer_win.c:1011_cbDialog()
PlayerSettings.b.mute = MUTE_OFF;
audioplayer_win.c:1012_cbDialog()
PlayerSettings.b.pause = PLAY_ACTIVE;
audioplayer_win.c:1013_cbDialog()
audioplayer_win.c:1039_cbDialog()
if(PlayerSettings.b.repeat == REPEAT_NONE)
audioplayer_win.c:1041_cbDialog()
PlayerSettings.b.repeat = REPEAT_ONCE;
audioplayer_win.c:1043_cbDialog()
else if(PlayerSettings.b.repeat == REPEAT_ONCE)
audioplayer_win.c:1045_cbDialog()
PlayerSettings.b.repeat = REPEAT_ALL;
audioplayer_win.c:1047_cbDialog()
else if(PlayerSettings.b.repeat == REPEAT_ALL)
audioplayer_win.c:1049_cbDialog()
PlayerSettings.b.repeat = REPEAT_NONE;
audioplayer_win.c:1059_cbDialog()
if(PlayerSettings.b.mute == MUTE_OFF)
audioplayer_win.c:1062_cbDialog()
PlayerSettings.b.mute = MUTE_ON;
audioplayer_win.c:1067_cbDialog()
PlayerSettings.b.mute = MUTE_OFF;
audioplayer_win.c:1079_cbDialog()
if(PlayerSettings.b.mute == MUTE_ON)
audioplayer_win.c:1082_cbDialog()
PlayerSettings.b.mute = MUTE_OFF;
audioplayer_win.c:1095_cbDialog()
if(PlayerSettings.b.mute == MUTE_ON)
audioplayer_win.c:1132_cbDialog()
PlayerSettings.b.pause = PLAY_ACTIVE;
audioplayer_win.c:1208_cbDialog()
PlayerSettings.b.pause = (PlayerSettings.b.pause == PLAY_ACTIVE ? PAUSE_ACTIVE : PLAY_ACTIVE);
audioplayer_win.c:1210_cbDialog()
if(PlayerSettings.b.pause == PAUSE_ACTIVE)
audioplayer_win.c:1214_cbDialog()
else if(PlayerSettings.b.pause == PLAY_ACTIVE)
audioplayer_win.c:1229_cbDialog()
if(PlayerSettings.b.pause == PAUSE_ACTIVE)
audioplayer_win.c:1231_cbDialog()
PlayerSettings.b.pause = PLAY_ACTIVE;
audioplayer_win.c:1254_cbDialog()
else if(PlayerSettings.b.repeat == REPEAT_ALL)
audioplayer_win.c:1262_cbDialog()
if(PlayerSettings.b.pause == PAUSE_ACTIVE)
audioplayer_win.c:1264_cbDialog()
PlayerSettings.b.pause = PLAY_ACTIVE;
audioplayer_win.c:1287_cbDialog()
else if(PlayerSettings.b.repeat == REPEAT_ALL)
audioplayer_win.c:1295_cbDialog()
if(PlayerSettings.b.pause == PAUSE_ACTIVE)
audioplayer_win.c:1297_cbDialog()
PlayerSettings.b.pause = PLAY_ACTIVE;

Data Use

Type of PlayerSettings
PlayerSettings
all items filtered out