_CellSize is only used within MB1063.
 
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_CellSize variable

Syntax

static int _CellSize;

References

LocationReferrerText
game_win.c:94
static int _CellSize;
game_win.c:135_CalcBoardDimensions()
_CellSize = ((r.x1 > r.y1) ? r.y1 : r.x1) >> 3;
game_win.c:136_CalcBoardDimensions()
_BoardX0 = (r.x1 - (_CellSize << 3)) >> 1;
game_win.c:137_CalcBoardDimensions()
_BoardY0 = (r.y1 - (_CellSize << 3)) >> 1;
game_win.c:148_InvalidateCell()
r.x0 = _BoardX0 + (x * _CellSize);
game_win.c:149_InvalidateCell()
r.y0 = _BoardY0 + (y * _CellSize);
game_win.c:150_InvalidateCell()
r.x1 = r.x0 + _CellSize - 1;
game_win.c:151_InvalidateCell()
r.y1 = r.y0 + _CellSize - 1;
game_win.c:701_HandlePID()
x /= _CellSize;
game_win.c:702_HandlePID()
y /= _CellSize;
game_win.c:752_OnPaint()
GUI_ClearRect(r.x0, _BoardY0, _BoardX0 - 1, _BoardY0 + (8 * _CellSize));
game_win.c:753_OnPaint()
GUI_ClearRect(_BoardX0 + (8 * _CellSize) + 1, _BoardY0, r.x1, _BoardY0 + (8 * _CellSize));
game_win.c:754_OnPaint()
GUI_ClearRect(r.x0, _BoardY0 + (8 * _CellSize) + 1, r.x1, r.y1);
game_win.c:755_OnPaint()
CellSize = _CellSize - 1;
game_win.c:796_OnPaint()
xPos += _CellSize;
game_win.c:799_OnPaint()
GUI_DrawHLine(yPos, _BoardX0, _BoardX0 + (_CellSize << 3));
game_win.c:800_OnPaint()
yPos += _CellSize;
game_win.c:802_OnPaint()
GUI_DrawHLine(yPos, _BoardX0, _BoardX0 + (_CellSize << 3));

Data Use

Functions writing _CellSize
Functions reading _CellSize
all items filtered out
_CellSize