_BoardY0 is only used within MB1063.
 
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_BoardY0 variable

Syntax

static int _BoardY0;

References

LocationReferrerText
game_win.c:93
static int _BoardY0;
game_win.c:137_CalcBoardDimensions()
_BoardY0 = (r.y1 - (_CellSize << 3)) >> 1;
game_win.c:149_InvalidateCell()
r.y0 = _BoardY0 + (y * _CellSize);
game_win.c:699_HandlePID()
y -= _BoardY0;
game_win.c:751_OnPaint()
GUI_ClearRect(r.x0, r.y0, r.x1, _BoardY0 - 1);
game_win.c:752_OnPaint()
GUI_ClearRect(r.x0, _BoardY0, _BoardX0 - 1, _BoardY0 + (8 * _CellSize));
game_win.c:753_OnPaint()
GUI_ClearRect(_BoardX0 + (8 * _CellSize) + 1, _BoardY0, r.x1, _BoardY0 + (8 * _CellSize));
game_win.c:754_OnPaint()
GUI_ClearRect(r.x0, _BoardY0 + (8 * _CellSize) + 1, r.x1, r.y1);
game_win.c:764_OnPaint()
for (yPos = _BoardY0, y = 0; y < 8; y++) {

Data Use

Functions writing _BoardY0
Functions reading _BoardY0
all items filtered out
_BoardY0