END_GAME_DEPTH is only used within MB1063.
 
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END_GAME_DEPTH macro

Syntax

#define END_GAME_DEPTH 9

References

LocationText
game_win.c:69
#define END_GAME_DEPTH 9
game_win.c:99
static BOARD _aBoardStack[END_GAME_DEPTH + 1];
game_win.c:531
if (freeTiles <= END_GAME_DEPTH) {