MB1063
END_GAME_DEPTH
is only used within MB1063.
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STM32 Libraries and Samples
MB1063
END_GAME_DEPTH
END_GAME_DEPTH macro
Syntax
from
game_win.c:69
#define
END_GAME_DEPTH
9
References
Location
Text
game_win.c:69
#define
END_GAME_DEPTH
9
game_win.c:99
static
BOARD
_aBoardStack
[
END_GAME_DEPTH
+
1
]
;
game_win.c:531
if
(
freeTiles
<=
END_GAME_DEPTH
)
{