TouchGFX
BITMAP_GAME_2D_FRAME_BACKGROUND_ID
is only used within TouchGFX.
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STM32 Libraries and Samples
TouchGFX
BITMAP_GAME_2D_FRAME_BACKGROUND_ID
BITMAP_GAME_2D_FRAME_BACKGROUND_ID variable
Syntax
from
BitmapDatabase.hpp:108
const
uint16_t
BITMAP_GAME_2D_FRAME_BACKGROUND_ID
=
99
;
References
Location
Referrer
Scope
Text
BitmapDatabase.hpp:108
const
uint16_t
BITMAP_GAME_2D_FRAME_BACKGROUND_ID
=
99
;
// Size: 800x480 pixels
Game2DView.cpp:50
Game2DView::setupScreen()
Game2DView
background
.
setBitmap
(
Bitmap
(
BITMAP_GAME_2D_FRAME_BACKGROUND_ID
)
)
;
Data Use
Functions reading
BITMAP_GAME_2D_FRAME_BACKGROUND_ID
BITMAP_GAME_2D_FRAME_BACKGROUND_ID
Game2DView::setupScreen()
all items filtered out
Type of
BITMAP_GAME_2D_FRAME_BACKGROUND_ID
BITMAP_GAME_2D_FRAME_BACKGROUND_ID
uint16_t
all items filtered out