_AddEntireFolder() is only used within STemWin.
 
Symbols
loading...
Files
loading...

_AddEntireFolder() function

Add entire folder to play list.

Syntax

static void _AddEntireFolder(char *Foldername,     int update);

Arguments

Foldername

pointer to folder name.

update

Return value

None

References

LocationReferrerText
audio_player_win.c:873
static void _AddEntireFolder(char *Foldername, int update)
audio_player_win.c:1101_cbMediaConnection()
_AddEntireFolder("0:", 0);
audio_player_win.c:1102_cbMediaConnection()
_AddEntireFolder("0:/Audio", 0);
audio_player_win.c:2087_cbMainDialog()
_AddEntireFolder(FileInfo.pRoot, 1);
audio_player_win.c:2196Startup()
_AddEntireFolder("0:", 0);
audio_player_win.c:2197Startup()
_AddEntireFolder("0:/Audio", 0);

Call Tree

Functions calling _AddEntireFolder()
Functions called by _AddEntireFolder()
_AddEntireFolder()
Data read by _AddEntireFolder()
Data written by _AddEntireFolder()
_AddEntireFolder()
_AddEntireFolder()::res
_AddEntireFolder()::duration
_AddEntireFolder()::fn
_AddEntireFolder()::hItem
all items filtered out
Type of _AddEntireFolder()
_AddEntireFolder()
uint32_t
all items filtered out