_OnPaint_repeat_all() is only used within STemWin.
 
Symbols
loading...
Files
loading...

_OnPaint_repeat_all() function

Paints repeat all button

Syntax

static void _OnPaint_repeat_all(BUTTON_Handle hObj,     uint32_t repeat_status);

Arguments

hObj

repeat_status

repeat button status

Return value

None

References

LocationReferrerText
audio_player_win.c:426
static void _OnPaint_repeat_all(BUTTON_Handle hObj, uint32_t repeat_status) {
audio_player_win.c:705_cbButton_repeat_all()
_OnPaint_repeat_all(pMsg->hWin, PlayerSettings.b.repeat);

Call Tree

Functions calling _OnPaint_repeat_all()
Functions called by _OnPaint_repeat_all()
all items filtered out
_OnPaint_repeat_all()
Data read by _OnPaint_repeat_all()
_OnPaint_repeat_all()