Audio_playback_and_record
AUDIO_PLAYBACK_StateTypeDef::AUDIO_STATE_IDLE
is only used within Audio_playback_and_record.
Symbol previews are coming soon...
Symbols
loading...
Files
loading...
CodeScope
STM32 Libraries and Samples
Audio_playback_and_record
AUDIO_PLAYBACK_StateTypeDef::AUDIO_STATE_IDLE
AUDIO_PLAYBACK_StateTypeDef::AUDIO_STATE_IDLE
Syntax
from
main.h:71
AUDIO_STATE_IDLE
=
0
;
References
Location
Referrer
Text
main.h:71
AUDIO_STATE_IDLE
=
0
,
menu.c:113
AUDIO_MenuProcess()
AudioState
=
AUDIO_STATE_IDLE
;
menu.c:129
AUDIO_MenuProcess()
AudioState
=
AUDIO_STATE_IDLE
;
menu.c:164
AUDIO_MenuProcess()
if
(
AudioState
==
AUDIO_STATE_IDLE
)
menu.c:211
AUDIO_MenuProcess()
if
(
AudioState
==
AUDIO_STATE_IDLE
)
waveplayer.c:163
AUDIO_PLAYER_Process()
AudioState
=
AUDIO_STATE_IDLE
;
waveplayer.c:216
AUDIO_PLAYER_Process()
case
AUDIO_STATE_IDLE
:
waverecorder.c:208
AUDIO_REC_Process()
AudioState
=
AUDIO_STATE_IDLE
;
waverecorder.c:249
AUDIO_REC_Process()
case
AUDIO_STATE_IDLE
:
Data Use
Functions using
AUDIO_PLAYBACK_StateTypeDef::AUDIO_STATE_IDLE
AUDIO_PLAYBACK_StateTypeDef::AUDIO_STATE_IDLE
AUDIO_MenuProcess()
AUDIO_PLAYER_Process()
AUDIO_REC_Process()
all items filtered out