BSP
anime_lcd_frame_buffer
is only used within BSP.
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CodeScope
STM32 Libraries and Samples
BSP
anime_lcd_frame_buffer
anime_lcd_frame_buffer variable
Syntax
from
animation.c:60
static
anime_object_t
anime_lcd_frame_buffer
=
{
(
uint32_t
*
)
LCD_FB_START_ADDRESS
,
BPP_ARGB8888
,
800
,
480
,
0x00000000
,
0
,
0
}
;
References
Location
Referrer
Text
animation.c:60
static
anime_object_t
anime_lcd_frame_buffer
=
animation.c:262
Animation_demo()
anime_draw_scene
(
anime_lcd_frame_buffer
)
;
Data Use
Functions reading
anime_lcd_frame_buffer
anime_lcd_frame_buffer
Animation_demo()
all items filtered out
Type of
anime_lcd_frame_buffer
anime_lcd_frame_buffer
anime_object_t
all items filtered out