BSP
anime_lcd_frame_buffer is only used within BSP.
 
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anime_lcd_frame_buffer variable

Syntax

static anime_object_t anime_lcd_frame_buffer = { (uint32_t *)LCD_FB_START_ADDRESS, BPP_ARGB8888, 800, 480, 0x00000000, 0, 0 };

References

LocationReferrerText
animation.c:60
static anime_object_t anime_lcd_frame_buffer =
animation.c:262Animation_demo()
anime_draw_scene(anime_lcd_frame_buffer);

Data Use

Functions reading anime_lcd_frame_buffer
anime_lcd_frame_buffer
all items filtered out
Type of anime_lcd_frame_buffer
anime_lcd_frame_buffer
all items filtered out