BSP
BPP_ARGB8888 is only used within BSP.
 
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BPP_ARGB8888 macro

Syntax

#define BPP_ARGB8888 0

References

LocationText
anime.h:23
#define BPP_ARGB8888 0
animation.c:63
BPP_ARGB8888, /* 0 = ARGB8888 format */
animation.c:100
if(buffer.bpp == BPP_ARGB8888)
animation.c:127
if((object.bpp == BPP_ARGB8888) ||
battery_20x35.h:731
BPP_ARGB8888, /* ARGB8888 format */
bluetooth_30x35.h:1080
BPP_ARGB8888, // ARGB8888 format
clouds1_124x44.h:5486
BPP_ARGB8888, // ARGB8888 format
clouds2_124x44.h:5486
BPP_ARGB8888, // ARGB8888 format
clouds3_124x44.h:5486
BPP_ARGB8888, // ARGB8888 format
drop_29x35.h:1045
BPP_ARGB8888, // ARGB8888 format
gauge1_128x126.h:16158
BPP_ARGB8888, // ARGB8888 format
gauge2_128x126.h:16158
BPP_ARGB8888, // ARGB8888 format
gauge3_128x126.h:16158
BPP_ARGB8888, // ARGB8888 format
gyro_36x36.h:1326
BPP_ARGB8888, // ARGB8888 format
icon_camera_60x60.h:3618
BPP_ARGB8888,
logo_compo_134x124.h:16646
BPP_ARGB8888, /* ARGB8888 format */