TouchGFX
Game2DView::playerCharacterMaxY
is only used within TouchGFX.
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CodeScope
STM32 Libraries and Samples
TouchGFX
Game2DView::playerCharacterMaxY
Game2DView::playerCharacterMaxY field
Syntax
from
Game2DView.hpp:57
int
playerCharacterMaxY
;
References
Location
Referrer
Scope
Text
Game2DView.hpp:57
int
playerCharacterMaxY
;
Game2DView.cpp:95
Game2DView::setupScreen()
Game2DView
playerCharacterMaxY
=
parallaxBackground
.
getY
(
)
+
30
;
Game2DView.cpp:261
Game2DView::handleTickEvent()
Game2DView
if
(
newY
<
playerCharacterMaxY
)
Game2DView.cpp:263
Game2DView::handleTickEvent()
Game2DView
newY
=
playerCharacterMaxY
;
Data Use
Functions writing
Game2DView::playerCharacterMaxY
Functions reading
Game2DView::playerCharacterMaxY
Game2DView::setupScreen()
all items filtered out
Game2DView::playerCharacterMaxY
Game2DView::handleTickEvent()
all items filtered out