Game2DView::playerCharacterMaxY is only used within TouchGFX.
 
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CodeScopeSTM32 Libraries and SamplesTouchGFXGame2DView::playerCharacterMaxY

Game2DView::playerCharacterMaxY field

Syntax

int playerCharacterMaxY;

References

LocationReferrerScopeText
Game2DView.hpp:57
int playerCharacterMaxY;
Game2DView.cpp:95Game2DView::setupScreen()Game2DView
playerCharacterMaxY = parallaxBackground.getY() + 30;
Game2DView.cpp:261Game2DView::handleTickEvent()Game2DView
if (newY < playerCharacterMaxY)
Game2DView.cpp:263Game2DView::handleTickEvent()Game2DView
newY = playerCharacterMaxY;

Data Use

Functions writing Game2DView::playerCharacterMaxY
Functions reading Game2DView::playerCharacterMaxY
all items filtered out
Game2DView::playerCharacterMaxY
all items filtered out