TouchGFX
Game2DView::parallaxBackground
is only used within TouchGFX.
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CodeScope
STM32 Libraries and Samples
TouchGFX
Game2DView::parallaxBackground
Game2DView::parallaxBackground field
Syntax
from
Game2DView.hpp:51
ParallaxBackground
parallaxBackground
;
References
Location
Referrer
Scope
Text
Game2DView.hpp:51
ParallaxBackground
parallaxBackground
;
Game2DView.cpp:31
Game2DView::Game2DView()
Game2DView
parallaxBackground
(
640
,
290
)
,
Game2DView.cpp:93
Game2DView::setupScreen()
Game2DView
playerCharacterStartX
=
parallaxBackground
.
getX
(
)
+
36
;
Game2DView.cpp:95
Game2DView::setupScreen()
Game2DView
playerCharacterMaxY
=
parallaxBackground
.
getY
(
)
+
30
;
Game2DView.cpp:97
Game2DView::setupScreen()
Game2DView
parallaxBackground
.
setXY
(
0
,
0
)
;
Game2DView.cpp:109
Game2DView::setupScreen()
Game2DView
gameArea
.
add
(
parallaxBackground
)
;
Game2DView.cpp:112
Game2DView::setupScreen()
Game2DView
gameArea
.
setPosition
(
80
,
115
,
parallaxBackground
.
getWidth
(
)
,
parallaxBackground
.
getHeight
(
)
)
;
Game2DView.cpp:128
Game2DView::setupScreen()
Game2DView
parallaxBackground
.
startAnimation
(
)
;
Data Use
Functions reading
Game2DView::parallaxBackground
Game2DView::parallaxBackground
Game2DView::setupScreen()
all items filtered out
Type of
Game2DView::parallaxBackground
Game2DView::parallaxBackground
ParallaxBackground
all items filtered out