BITMAP_GAME2D_TOPLEAVES_ID is only used within TouchGFX.
 
Symbols
loading...
Files
loading...

BITMAP_GAME2D_TOPLEAVES_ID variable

Syntax

const uint16_t BITMAP_GAME2D_TOPLEAVES_ID = 72;

References

LocationReferrerScopeText
BitmapDatabase.hpp:81
const uint16_t BITMAP_GAME2D_TOPLEAVES_ID = 72; // Size: 630x53 pixels
ParallaxBackground.cpp:33ParallaxBackground::ParallaxBackground()ParallaxBackground
initializeLayer(leaves, BITMAP_GAME2D_TOPLEAVES_ID, 1, 6, 0);

Data Use

Functions reading BITMAP_GAME2D_TOPLEAVES_ID
BITMAP_GAME2D_TOPLEAVES_ID
Type of BITMAP_GAME2D_TOPLEAVES_ID
BITMAP_GAME2D_TOPLEAVES_ID
uint16_t
all items filtered out