BITMAP_GAME2D_GROUND_ID is only used within TouchGFX.
 
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BITMAP_GAME2D_GROUND_ID variable

Syntax

const uint16_t BITMAP_GAME2D_GROUND_ID = 65;

References

LocationReferrerScopeText
BitmapDatabase.hpp:74
const uint16_t BITMAP_GAME2D_GROUND_ID = 65; // Size: 732x83 pixels
ParallaxBackground.cpp:32ParallaxBackground::ParallaxBackground()ParallaxBackground
initializeLayer(ground, BITMAP_GAME2D_GROUND_ID, 1, 5, getHeight() - Bitmap(BITMAP_GAME2D_GROUND_ID).getHeight());

Data Use

Functions reading BITMAP_GAME2D_GROUND_ID
BITMAP_GAME2D_GROUND_ID
Type of BITMAP_GAME2D_GROUND_ID
BITMAP_GAME2D_GROUND_ID
uint16_t
all items filtered out