_pPlayerAI is only used within STemWin.
 
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_pPlayerAI variable

Syntax

static REVERSI_AI_Func* _pPlayerAI[2];

References

LocationReferrerText
games_win.c:90
static REVERSI_AI_Func* _pPlayerAI[2];
games_win.c:623_SetPlayer()
if (_pPlayerAI[_Board.ActPlayer - 1] == NULL) {
games_win.c:657_NextPlayer()
if (_pPlayerAI[_Board.ActPlayer - 1]&& !_GameOver) {
games_win.c:659_NextPlayer()
DoMove = (*_pPlayerAI[_Board.ActPlayer - 1])(&_Board, &x, &y);
games_win.c:664_NextPlayer()
} while (_pPlayerAI[_Board.ActPlayer - 1] && !_GameOver);
games_win.c:763_OnPaint()
if (_pPlayerAI[_Board.ActPlayer - 1]) {
games_win.c:886Startup()
_pPlayerAI[1] = _PlayerAI_SmartGecko;

Data Use

Functions reading _pPlayerAI
_pPlayerAI
Type of _pPlayerAI
_pPlayerAI
all items filtered out