_ShowMessageBox() is only used within STemWin.
 
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_ShowMessageBox() function

Show Message Box

Syntax

static int _ShowMessageBox(WM_HWIN hWin,     const char* pTitle,     const char* pText,     int YesNo);

Arguments

hWin

pTitle

pointer to the title

pText

pointer to the text

YesNo

player response

Return value

int

References

LocationReferrerText
game_win.c:571
static int _ShowMessageBox(WM_HWIN hWin, const char* pTitle, const char* pText, int YesNo) {
game_win.c:625_SetPlayer()
_ShowMessageBox(_hFrame, "Reversi", "No possible moves.\nYou have to pass!", 0);
game_win.c:641_SetPlayer()
if (_ShowMessageBox(_hFrame, "Reversi", ac, 1)) {

Call Tree

Data read by _ShowMessageBox()
Data written by _ShowMessageBox()
_ShowMessageBox()::hFrame
_ShowMessageBox()::hClient
_ShowMessageBox()::hBut
_ShowMessageBox()::r
all items filtered out
_ShowMessageBox()
_ShowMessageBox()::hFrame
_ShowMessageBox()::hClient
_ShowMessageBox()::hBut
_ShowMessageBox()::r
all items filtered out
Type of _ShowMessageBox()
_ShowMessageBox()
all items filtered out