_pPlayerAI is only used within STemWin.
 
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_pPlayerAI variable

Syntax

static REVERSI_AI_Func* _pPlayerAI[2];

References

LocationReferrerText
game_win.c:89
static REVERSI_AI_Func* _pPlayerAI[2];
game_win.c:624_SetPlayer()
if (_pPlayerAI[_Board.ActPlayer - 1] == NULL) {
game_win.c:658_NextPlayer()
if (_pPlayerAI[_Board.ActPlayer - 1]&& !_GameOver) {
game_win.c:660_NextPlayer()
DoMove = (*_pPlayerAI[_Board.ActPlayer - 1])(&_Board, &x, &y);
game_win.c:665_NextPlayer()
} while (_pPlayerAI[_Board.ActPlayer - 1] && !_GameOver);
game_win.c:769_OnPaint()
if (_pPlayerAI[_Board.ActPlayer - 1]) {
game_win.c:835Startup()
_pPlayerAI[1] = _PlayerAI_SmartGecko;

Data Use

Functions reading _pPlayerAI
_pPlayerAI
Type of _pPlayerAI
_pPlayerAI
all items filtered out