STemWin
_pPlayerAI
is only used within STemWin.
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CodeScope
STM32 Libraries and Samples
STemWin
_pPlayerAI
_pPlayerAI variable
Syntax
from
game_win.c:89
static
REVERSI_AI_Func
*
_pPlayerAI
[
2
]
;
References
Location
Referrer
Text
game_win.c:89
static
REVERSI_AI_Func
*
_pPlayerAI
[
2
]
;
game_win.c:624
_SetPlayer()
if
(
_pPlayerAI
[
_Board
.
ActPlayer
-
1
]
==
NULL
)
{
game_win.c:658
_NextPlayer()
if
(
_pPlayerAI
[
_Board
.
ActPlayer
-
1
]
&&
!
_GameOver
)
{
game_win.c:660
_NextPlayer()
DoMove
=
(
*
_pPlayerAI
[
_Board
.
ActPlayer
-
1
]
)
(
&
_Board
,
&
x
,
&
y
)
;
game_win.c:665
_NextPlayer()
}
while
(
_pPlayerAI
[
_Board
.
ActPlayer
-
1
]
&&
!
_GameOver
)
;
game_win.c:769
_OnPaint()
if
(
_pPlayerAI
[
_Board
.
ActPlayer
-
1
]
)
{
game_win.c:835
Startup()
_pPlayerAI
[
1
]
=
_PlayerAI_SmartGecko
;
Data Use
Functions reading
_pPlayerAI
_pPlayerAI
_SetPlayer()
_NextPlayer()
_OnPaint()
Startup()
all items filtered out
Type of
_pPlayerAI
_pPlayerAI
REVERSI_AI_Func
all items filtered out