_Eval() is only used within STemWin.
 
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_Eval() function

Evaluation function for Reversi board.

Syntax

static I32 _Eval(BOARD * pBoard);

Arguments

pBoard

pointer to the board stack

Return value

value

Notes

Positive value means player 1 is in the lead, negative value means player 2 is in the lead.

References

LocationReferrerText
game_win.c:401
static I32 _Eval(BOARD * pBoard) {
game_win.c:449_Descend()
return _Eval(pBoard);
game_win.c:458_Descend()
return _Eval(pBoard);

Call Tree

Functions calling _Eval()
Functions called by _Eval()
all items filtered out
_Eval()
Data read by _Eval()
Data written by _Eval()
_Eval()::ActPlayer
_Eval()::movesA
_Eval()::movesB
_Eval()::score
_Eval()::value
all items filtered out
_Eval()
_Eval()::ActPlayer
_Eval()::movesA
_Eval()::movesB
_Eval()::score
_Eval()::value
all items filtered out