_BoardX0 is only used within STemWin.
 
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_BoardX0 variable

Syntax

static int _BoardX0;

References

LocationReferrerText
game_win.c:92
static int _BoardX0;
game_win.c:136_CalcBoardDimensions()
_BoardX0 = (r.x1 - (_CellSize << 3)) >> 1;
game_win.c:148_InvalidateCell()
r.x0 = _BoardX0 + (x * _CellSize);
game_win.c:696_HandlePID()
x -= _BoardX0;
game_win.c:750_OnPaint()
GUI_ClearRect(r.x0, _BoardY0, _BoardX0 - 1, _BoardY0 + (8 * _CellSize));
game_win.c:751_OnPaint()
GUI_ClearRect(_BoardX0 + (8 * _CellSize) + 1, _BoardY0, r.x1, _BoardY0 + (8 * _CellSize));
game_win.c:763_OnPaint()
for (xPos = _BoardX0, x = 0; x < 8; x++) {
game_win.c:797_OnPaint()
GUI_DrawHLine(yPos, _BoardX0, _BoardX0 + (_CellSize << 3));
game_win.c:800_OnPaint()
GUI_DrawHLine(yPos, _BoardX0, _BoardX0 + (_CellSize << 3));

Data Use

Functions writing _BoardX0
Functions reading _BoardX0
all items filtered out
_BoardX0