PlayerSettings is only used within STemWin.
 
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PlayerSettings variable

Syntax

static AudioSettingsTypeDef PlayerSettings;

References

LocationReferrerText
audioplayer_win.c:148
static AudioSettingsTypeDef PlayerSettings;
audioplayer_win.c:169_OnPaint_play()
if(PlayerSettings.b.pause == PAUSE_ACTIVE)
audioplayer_win.c:173_OnPaint_play()
else if(PlayerSettings.b.pause == PLAY_ACTIVE)
audioplayer_win.c:180_OnPaint_play()
if(PlayerSettings.b.pause == PLAY_ACTIVE)
audioplayer_win.c:184_OnPaint_play()
else if(PlayerSettings.b.pause == PAUSE_ACTIVE)
audioplayer_win.c:194_OnPaint_play()
if(PlayerSettings.b.pause == PAUSE_ACTIVE)
audioplayer_win.c:198_OnPaint_play()
else if(PlayerSettings.b.pause == PLAY_ACTIVE)
audioplayer_win.c:205_OnPaint_play()
if(PlayerSettings.b.pause == PLAY_ACTIVE)
audioplayer_win.c:209_OnPaint_play()
else if(PlayerSettings.b.pause == PAUSE_ACTIVE)
audioplayer_win.c:365_OnPaint_repeat()
if(PlayerSettings.b.repeat == REPEAT_NONE)
audioplayer_win.c:369_OnPaint_repeat()
else if(PlayerSettings.b.repeat == REPEAT_ONCE)
audioplayer_win.c:373_OnPaint_repeat()
else if(PlayerSettings.b.repeat == REPEAT_ALL)
audioplayer_win.c:389_OnPaint_speaker()
if(PlayerSettings.b.mute == MUTE_ON)
audioplayer_win.c:393_OnPaint_speaker()
else if(PlayerSettings.b.mute == MUTE_OFF)
audioplayer_win.c:526_cbButton_repeat()
_OnPaint_repeat(PlayerSettings.b.repeat);
audioplayer_win.c:543_cbButton_speaker()
_OnPaint_speaker(PlayerSettings.b.mute);
audioplayer_win.c:727_PlayFile()
if(PlayerSettings.b.mute == MUTE_ON)
audioplayer_win.c:754AUDIOPLAYER_NotifyEndOfFile()
if(PlayerSettings.b.repeat != REPEAT_NONE)
audioplayer_win.c:756AUDIOPLAYER_NotifyEndOfFile()
if (PlayerSettings.b.repeat == REPEAT_ALL)
audioplayer_win.c:774AUDIOPLAYER_NotifyEndOfFile()
PlayerSettings.b.pause = PLAY_ACTIVE;
audioplayer_win.c:809_cbMediaConnection()
if(PlayerSettings.b.pause == PAUSE_ACTIVE)
audioplayer_win.c:811_cbMediaConnection()
PlayerSettings.b.pause = PLAY_ACTIVE;
audioplayer_win.c:828_cbMediaConnection()
if(PlayerSettings.b.pause == PAUSE_ACTIVE)
audioplayer_win.c:830_cbMediaConnection()
PlayerSettings.b.pause = PLAY_ACTIVE;
audioplayer_win.c:944_cbDialog()
audioplayer_win.c:945_cbDialog()
PlayerSettings.b.mute = MUTE_OFF;
audioplayer_win.c:946_cbDialog()
PlayerSettings.b.pause = PLAY_ACTIVE;
audioplayer_win.c:1012_cbDialog()
PlayerSettings.b.mute = MUTE_OFF;
audioplayer_win.c:1013_cbDialog()
PlayerSettings.b.pause = PLAY_ACTIVE;
audioplayer_win.c:1014_cbDialog()
audioplayer_win.c:1040_cbDialog()
if(PlayerSettings.b.repeat == REPEAT_NONE)
audioplayer_win.c:1042_cbDialog()
PlayerSettings.b.repeat = REPEAT_ONCE;
audioplayer_win.c:1044_cbDialog()
else if(PlayerSettings.b.repeat == REPEAT_ONCE)
audioplayer_win.c:1046_cbDialog()
PlayerSettings.b.repeat = REPEAT_ALL;
audioplayer_win.c:1048_cbDialog()
else if(PlayerSettings.b.repeat == REPEAT_ALL)
audioplayer_win.c:1050_cbDialog()
PlayerSettings.b.repeat = REPEAT_NONE;
audioplayer_win.c:1060_cbDialog()
if(PlayerSettings.b.mute == MUTE_OFF)
audioplayer_win.c:1063_cbDialog()
PlayerSettings.b.mute = MUTE_ON;
audioplayer_win.c:1068_cbDialog()
PlayerSettings.b.mute = MUTE_OFF;
audioplayer_win.c:1080_cbDialog()
if(PlayerSettings.b.mute == MUTE_ON)
audioplayer_win.c:1083_cbDialog()
PlayerSettings.b.mute = MUTE_OFF;
audioplayer_win.c:1096_cbDialog()
if(PlayerSettings.b.mute == MUTE_ON)
audioplayer_win.c:1133_cbDialog()
PlayerSettings.b.pause = PLAY_ACTIVE;
audioplayer_win.c:1212_cbDialog()
PlayerSettings.b.pause = (PlayerSettings.b.pause == PLAY_ACTIVE ? PAUSE_ACTIVE : PLAY_ACTIVE);
audioplayer_win.c:1214_cbDialog()
if(PlayerSettings.b.pause == PAUSE_ACTIVE)
audioplayer_win.c:1218_cbDialog()
else if(PlayerSettings.b.pause == PLAY_ACTIVE)
audioplayer_win.c:1233_cbDialog()
if(PlayerSettings.b.pause == PAUSE_ACTIVE)
audioplayer_win.c:1235_cbDialog()
PlayerSettings.b.pause = PLAY_ACTIVE;
audioplayer_win.c:1259_cbDialog()
else if(PlayerSettings.b.repeat == REPEAT_ALL)
audioplayer_win.c:1267_cbDialog()
if(PlayerSettings.b.pause == PAUSE_ACTIVE)
audioplayer_win.c:1269_cbDialog()
PlayerSettings.b.pause = PLAY_ACTIVE;
audioplayer_win.c:1293_cbDialog()
else if(PlayerSettings.b.repeat == REPEAT_ALL)
audioplayer_win.c:1301_cbDialog()
if(PlayerSettings.b.pause == PAUSE_ACTIVE)
audioplayer_win.c:1303_cbDialog()
PlayerSettings.b.pause = PLAY_ACTIVE;

Data Use

Type of PlayerSettings
PlayerSettings
all items filtered out