AudioState is only used within Audio_playback_and_record.
 
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AudioState variable

Syntax

extern AUDIO_PLAYBACK_StateTypeDef AudioState;
Implemented in menu.c:33

References

LocationReferrerText
menu.c:33
main.h:157
extern AUDIO_PLAYBACK_StateTypeDef AudioState;
menu.c:112AUDIO_MenuProcess()
AudioState = AUDIO_STATE_IDLE;
menu.c:126AUDIO_MenuProcess()
AudioState = AUDIO_STATE_IDLE;
menu.c:161AUDIO_MenuProcess()
if(AudioState == AUDIO_STATE_IDLE)
menu.c:172AUDIO_MenuProcess()
AudioState = AUDIO_STATE_INIT;
menu.c:210AUDIO_MenuProcess()
if(AudioState == AUDIO_STATE_IDLE)
menu.c:213AUDIO_MenuProcess()
AudioState = AUDIO_STATE_INIT;
menu.c:386HAL_GPIO_EXTI_Callback()
AudioState = AUDIO_STATE_STOP;
waveplayer.c:84AUDIO_PLAYER_Start()
AudioState = AUDIO_STATE_PLAY;
waveplayer.c:111AUDIO_PLAYER_Process()
switch(AudioState)
waveplayer.c:117AUDIO_PLAYER_Process()
AudioState = AUDIO_STATE_NEXT;
waveplayer.c:163AUDIO_PLAYER_Process()
AudioState = AUDIO_STATE_IDLE;
waveplayer.c:188AUDIO_PLAYER_Process()
AudioState = AUDIO_STATE_WAIT;
waveplayer.c:194AUDIO_PLAYER_Process()
AudioState = AUDIO_STATE_PLAY;
waveplayer.c:203AUDIO_PLAYER_Process()
AudioState = AUDIO_STATE_PLAY;
waveplayer.c:212AUDIO_PLAYER_Process()
AudioState = AUDIO_STATE_PLAY;
waveplayer.c:232AUDIO_PLAYER_Stop()
AudioState = AUDIO_STATE_STOP;
waveplayer.c:250AUDIO_PlaybackProbeKey()
if(AudioState == AUDIO_STATE_PLAY)
waveplayer.c:252AUDIO_PlaybackProbeKey()
AudioState = AUDIO_STATE_VOLUME_UP;
waveplayer.c:257AUDIO_PlaybackProbeKey()
if(AudioState == AUDIO_STATE_PLAY)
waveplayer.c:259AUDIO_PlaybackProbeKey()
waveplayer.c:264AUDIO_PlaybackProbeKey()
AudioState = AUDIO_STATE_NEXT;
waveplayer.c:268AUDIO_PlaybackProbeKey()
AudioState = AUDIO_STATE_PREVIOUS;
waveplayer.c:272AUDIO_PlaybackProbeKey()
AudioState = (AudioState == AUDIO_STATE_WAIT) ? AUDIO_STATE_RESUME : AUDIO_STATE_PAUSE;
waveplayer.c:283BSP_AUDIO_OUT_TransferComplete_CallBack()
if(AudioState == AUDIO_STATE_PLAY)
waveplayer.c:296BSP_AUDIO_OUT_HalfTransfer_CallBack()
if(AudioState == AUDIO_STATE_PLAY)
waverecorder.c:89AUDIO_REC_Start()
AudioState = AUDIO_STATE_RECORD;
waverecorder.c:141AUDIO_REC_Process()
switch(AudioState)
waverecorder.c:148AUDIO_REC_Process()
AudioState = AUDIO_STATE_STOP;
waverecorder.c:207AUDIO_REC_Process()
AudioState = AUDIO_STATE_IDLE;
waverecorder.c:215AUDIO_REC_Process()
AudioState = AUDIO_STATE_WAIT;
waverecorder.c:221AUDIO_REC_Process()
AudioState = AUDIO_STATE_RECORD;
waverecorder.c:230AUDIO_REC_Process()
AudioState = AUDIO_STATE_RECORD;
waverecorder.c:239AUDIO_REC_Process()
AudioState = AUDIO_STATE_RECORD;
waverecorder.c:244AUDIO_REC_Process()
AudioState = AUDIO_STATE_RECORD;