Audio_playback_and_record
AUDIO_PLAYBACK_StateTypeDef::AUDIO_STATE_PLAY
is only used within Audio_playback_and_record.
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CodeScope
STM32 Libraries and Samples
Audio_playback_and_record
AUDIO_PLAYBACK_StateTypeDef::AUDIO_STATE_PLAY
AUDIO_PLAYBACK_StateTypeDef::AUDIO_STATE_PLAY
Syntax
from
main.h:75
AUDIO_STATE_PLAY
;
References
Location
Referrer
Text
main.h:75
AUDIO_STATE_PLAY
,
waveplayer.c:84
AUDIO_PLAYER_Start()
AudioState
=
AUDIO_STATE_PLAY
;
waveplayer.c:113
AUDIO_PLAYER_Process()
case
AUDIO_STATE_PLAY
:
waveplayer.c:194
AUDIO_PLAYER_Process()
AudioState
=
AUDIO_STATE_PLAY
;
waveplayer.c:203
AUDIO_PLAYER_Process()
AudioState
=
AUDIO_STATE_PLAY
;
waveplayer.c:212
AUDIO_PLAYER_Process()
AudioState
=
AUDIO_STATE_PLAY
;
waveplayer.c:250
AUDIO_PlaybackProbeKey()
if
(
AudioState
==
AUDIO_STATE_PLAY
)
waveplayer.c:257
AUDIO_PlaybackProbeKey()
if
(
AudioState
==
AUDIO_STATE_PLAY
)
waveplayer.c:283
BSP_AUDIO_OUT_TransferComplete_CallBack()
if
(
AudioState
==
AUDIO_STATE_PLAY
)
waveplayer.c:296
BSP_AUDIO_OUT_HalfTransfer_CallBack()
if
(
AudioState
==
AUDIO_STATE_PLAY
)
Data Use
Functions using
AUDIO_PLAYBACK_StateTypeDef::AUDIO_STATE_PLAY
AUDIO_PLAYBACK_StateTypeDef::AUDIO_STATE_PLAY
AUDIO_PLAYER_Start()
AUDIO_PLAYER_Process()
AUDIO_PlaybackProbeKey()
BSP_AUDIO_OUT_TransferComplete_CallBack()
BSP_AUDIO_OUT_HalfTransfer_CallBack()
all items filtered out