TouchGFX
touchgfx::Outline::wasOutlineTooComplex()
is only used within TouchGFX.
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STM32 Libraries and Samples
TouchGFX
touchgfx::Outline::wasOutlineTooComplex()
touchgfx::Outline::wasOutlineTooComplex() method
@fn bool Outline::wasOutlineTooComplex() Determines if there was enough memory to register the entire outline. Determines if there was enough memory to register the entire outline, of if the outline was too complex.
Syntax
from
Outline.hpp:151
bool
wasOutlineTooComplex
(
)
;
Return value
false if the buffer for Outline Cell objects was too small.
References
Location
Referrer
Scope
Text
Outline.hpp:151
bool
wasOutlineTooComplex
(
)
Rasterizer.hpp:147
touchgfx::Rasterizer::moveTo()
touchgfx::Rasterizer
if
(
!
outline
.
wasOutlineTooComplex
(
)
)
Rasterizer.hpp:167
touchgfx::Rasterizer::lineTo()
touchgfx::Rasterizer
if
(
!
outline
.
wasOutlineTooComplex
(
)
)
Rasterizer.hpp:338
touchgfx::Rasterizer::wasOutlineTooComplex()
touchgfx::Rasterizer
return
outline
.
wasOutlineTooComplex
(
)
;
Call Tree
Functions calling
touchgfx::Outline::wasOutlineTooComplex()
touchgfx::Rasterizer::moveTo()
touchgfx::Rasterizer::lineTo()
touchgfx::Rasterizer::wasOutlineTooComplex()
all items filtered out
touchgfx::Outline::wasOutlineTooComplex()
Data read by
touchgfx::Outline::wasOutlineTooComplex()
touchgfx::Outline::outlineTooComplex
all items filtered out
touchgfx::Outline::wasOutlineTooComplex()