TouchGFX
touchgfx::LCD::StringVisuals::rotation
is only used within TouchGFX.
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CodeScope
STM32 Libraries and Samples
TouchGFX
touchgfx::LCD::StringVisuals::rotation
touchgfx::LCD::StringVisuals::rotation field
Syntax
from
LCD.hpp:259
TextRotation
rotation
;
References
Location
Referrer
Scope
Text
LCD.hpp:259
TextRotation
rotation
;
///< Orientation (rotation) of the text. Default is TEXT_ROTATE_0.
LCD.hpp:274
touchgfx::LCD::StringVisuals::StringVisuals()
touchgfx::LCD::StringVisuals
font
(
0
)
,
alignment
(
LEFT
)
,
textDirection
(
TEXT_DIRECTION_LTR
)
,
rotation
(
TEXT_ROTATE_0
)
,
color
(
0
)
,
linespace
(
0
)
,
alpha
(
255
)
,
indentation
(
0
)
,
wideTextAction
(
WIDE_TEXT_NONE
)
LCD.hpp:302
touchgfx::LCD::StringVisuals::StringVisuals()
touchgfx::LCD::StringVisuals
this
->
rotation
=
rotation
;
Data Use
Functions writing
touchgfx::LCD::StringVisuals::rotation
touchgfx::LCD::StringVisuals::StringVisuals()
all items filtered out
touchgfx::LCD::StringVisuals::rotation
Type of
touchgfx::LCD::StringVisuals::rotation
touchgfx::LCD::StringVisuals::rotation
touchgfx::TextRotation
all items filtered out