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CodeScopeSTM32 Libraries and SamplesTouchGFXtouchgfx::AbstractPainterRGB565

touchgfx::AbstractPainterRGB565 class

@class AbstractPainterRGB565 AbstractPainterRGB565.hpp touchgfx/widgets/canvas/AbstractPainterRGB565.hpp A Painter that will paint using a color and an alpha value. The AbstractPainterRGB565 class allows a shape to be filled with a given color and alpha value. This allows transparent, anti-aliased elements to be drawn. @see AbstractPainter

Syntax

class AbstractPainterRGB565 : public AbstractPainter { public:     static const uint16_t RMASK = 0xF800;      static const uint16_t GMASK = 0x07E0;      static const uint16_t BMASK = 0x001F;      AbstractPainterRGB565()     {         assert(HAL::lcd().bitDepth() == 16 && "The chosen painter only works with 16bpp displays");     }     virtual ~AbstractPainterRGB565() {}     virtual void render(uint8_t* ptr, int x, int xAdjust, int y, unsigned count, const uint8_t* covers);     FORCE_INLINE_FUNCTION uint16_t mixColors(uint16_t newpix, uint16_t bufpix, uint16_t alpha, uint16_t shift)     {         return mixColors(newpix & RMASK, newpix & GMASK, newpix & BMASK, bufpix, alpha, shift);     }     FORCE_INLINE_FUNCTION uint16_t mixColors(uint16_t R, uint16_t G, uint16_t B, uint16_t bufpix, uint16_t alpha, uint16_t shift)     {         return (RMASK & ((((R - (bufpix & RMASK)) * alpha) >> shift) + (bufpix & RMASK))) |                (GMASK & ((((G - (bufpix & GMASK)) * alpha) >> shift) + (bufpix & GMASK))) |                (BMASK & ((((B - (bufpix & BMASK)) * alpha) >> shift) + (bufpix & BMASK)));     } protected:     virtual bool renderInit()     {         return true;     }     virtual bool renderNext(uint8_t& red, uint8_t& green, uint8_t& blue, uint8_t& alpha) = 0;     virtual void renderPixel(uint16_t* p, uint8_t red, uint8_t green, uint8_t blue);     int currentX;      int currentY;  };

Fields

RMASK

No summary provided. Read more...

GMASK

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BMASK

No summary provided. Read more...

currentX

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currentY

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Methods

render()

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mixColors()

@fn FORCE_INLINE_FUNCTION uint16_t AbstractPainterRGB565::mixColors(uint16_t newpix, uint16_t bufpix, uint16_t alpha, uint16_t shift) Mix colors. Mix colors from a new pixel and a buffer pixel with the given alpha applied to the new pixel. Read more...

mixColors()

@fn FORCE_INLINE_FUNCTION uint16_t AbstractPainterRGB565::mixColors(uint16_t newpix, uint16_t bufpix, uint16_t alpha, uint16_t shift) Mix colors. Mix colors from a new pixel and a buffer pixel with the given alpha applied to the new pixel. Read more...

renderInit()

@fn virtual bool AbstractPainterRGB565::renderInit() Initialize rendering of a single scan line of pixels for the render. Initialize rendering of a single scan line of pixels for the render. Read more...

renderNext()

@fn virtual bool AbstractPainterRGB565::renderNext(uint8_t& red, uint8_t& green, uint8_t& blue, uint8_t& alpha) = 0; Get the color of the next pixel in the scan line. Get the color of the next pixel in the scan line. Read more...

renderPixel()

@fn virtual void AbstractPainterRGB565::renderPixel(uint16_t* p, uint8_t red, uint8_t green, uint8_t blue); Renders the pixel. Renders the pixel into the frame buffer. The colors are reduced from 8,8,8 to 5,6, 5. Read more...

Examples

touchgfx::AbstractPainterRGB565 is referenced by 3 libraries and example projects.

References

LocationReferrerScopeText
AbstractPainterRGB565.hpp:36
class AbstractPainterRGB565 : public AbstractPainter
PainterRGB565.hpp:35touchgfx::PainterRGB565touchgfx
class PainterRGB565 : public AbstractPainterRGB565
PainterRGB565Bitmap.hpp:38touchgfx::PainterRGB565Bitmaptouchgfx
class PainterRGB565Bitmap : public AbstractPainterRGB565

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