TouchGFX
HomeAutomationTile::currentState
is only used within TouchGFX.
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CodeScope
STM32 Libraries and Samples
TouchGFX
HomeAutomationTile::currentState
HomeAutomationTile::currentState field
Syntax
from
HomeAutomationTile.hpp:60
enum
States
{
ANIMATE_TEXT_OUT
,
ANIMATE_TEXT_IN
,
NO_ANIMATION
}
currentState
;
References
Location
Referrer
Scope
Text
HomeAutomationTile.hpp:65
}
currentState
;
HomeAutomationTile.cpp:28
HomeAutomationTile::HomeAutomationTile()
HomeAutomationTile
currentState
(
NO_ANIMATION
)
,
HomeAutomationTile.cpp:108
HomeAutomationTile::handleTickEvent()
HomeAutomationTile
if
(
currentState
==
ANIMATE_TEXT_OUT
)
HomeAutomationTile.cpp:112
HomeAutomationTile::handleTickEvent()
HomeAutomationTile
else
if
(
currentState
==
ANIMATE_TEXT_IN
)
HomeAutomationTile.cpp:121
HomeAutomationTile::setCurrentState()
HomeAutomationTile
currentState
=
newState
;
Data Use
Functions writing
HomeAutomationTile::currentState
Functions reading
HomeAutomationTile::currentState
HomeAutomationTile::setCurrentState()
all items filtered out
HomeAutomationTile::currentState
HomeAutomationTile::handleTickEvent()
all items filtered out
Type of
HomeAutomationTile::currentState
HomeAutomationTile::currentState
HomeAutomationTile::States
all items filtered out